Phase 3 section

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Pokemon Diamond and Pearl Wayward Cave and Mira Walkthrough

Cobble Badge

Clear Mira's main-cave escort, locate the hidden Cycling Road entrance, and mark Diamond/Pearl's Strength-gated Gible basement for a post-Byron return. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 3 Cobble Badge Galactic Eterna Building, Cycling Road, Hearthome, Solaceon, Veilstone City, and Maylene. 03 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Clear Mira's main-cave escort, locate the hidden Cycling Road entrance, and mark Diamond/Pearl's Strength-gated Gible basement for a post-Byron return. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Wayward Cave 1F and Wayward Cave B1F.

Wild / special rows9Trainer rows10Visible / hidden items7 / 8

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Cut into Route 206's lower area; clear the visible entrance and find Mira in the main cave; escort her to the exit; locate the separate hidden entrance beneath Cycling Road; in original Diamond/Pearl, stop at the Strength boulder; return after the Mine Badge with Strength and the Bicycle to clear B1F and catch Gible.

  • The hidden entrance is concealed by Cycling Road's bridge tiles and cannot be seen directly; move against the rock wall beneath the road until the transition triggers.
  • Mira heals after battles but forces double wild encounters in the main cave, so isolate one target before attempting a catch.
  • Original Diamond/Pearl places a Strength boulder before the hidden B1F route. Gible is therefore a post-Mine-Badge catch here; Platinum's earlier, boulder-free access must not be applied.
Exact pret map constants (2)

MAP_WAYWARD_CAVE_1F MAP_WAYWARD_CAVE_B1F

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Wayward Cave 1F

Wayward Cave 1F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Zubat artworkZubatDP14-1645%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Bronzor artworkBronzorDP14-1640%
Geodude artworkGeodudeDP15-1615%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Dual-slot GBA insertion (post-National Dex)
Sandshrew artworkSandshrewDP168%National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Wayward Cave B1F

Wayward Cave B1F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bronzor artworkBronzorDP15-1740%
Zubat artworkZubatDP15-1735%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Gible artworkGibleDP15-1715%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Geodude artworkGeodudeDP1610%
Dual-slot GBA insertion (post-National Dex)
Sandshrew artworkSandshrewDP16-178%National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Camper trainer sprite from Pokémon Diamond and Pearl.Camper DiegoCamper • source ID 379Wayward Cave 1F • field order 1 at (2, 14)₽272Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.Field order 1, tile (2, 14); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Picnicker trainer sprite from Pokémon Diamond and Pearl.Picnicker ToriPicnicker • source ID 458Wayward Cave 1F • field order 2 at (5, 14)₽240Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.Field order 2, tile (5, 14); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Lass trainer sprite from Pokémon Diamond and Pearl.Lass CassidyLass • source ID 450Wayward Cave 1F • field order 3 at (2, 42)₽272Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.Field order 3, tile (2, 42); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Youngster trainer sprite from Pokémon Diamond and Pearl.Youngster WayneYoungster • source ID 496Wayward Cave 1F • field order 4 at (5, 42)₽240Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.Field order 4, tile (5, 42); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Hiker trainer sprite from Pokémon Diamond and Pearl.Hiker ReginaldHiker • source ID 454Wayward Cave 1F • field order 5 at (17, 38)₽480Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.Field order 5, tile (17, 38); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Collector trainer sprite from Pokémon Diamond and Pearl.Collector TerryCollector • source ID 383Wayward Cave 1F • field order 6 at (91, 48)₽1,088Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.Field order 6, tile (91, 48); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Picnicker trainer sprite from Pokémon Diamond and Pearl.Picnicker AnaPicnicker • source ID 459Wayward Cave 1F • field order 7 at (73, 30)₽272Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.Field order 7, tile (73, 30); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Camper trainer sprite from Pokémon Diamond and Pearl.Camper ParkerCamper • source ID 380Wayward Cave 1F • field order 8 at (77, 30)₽240Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.Field order 8, tile (77, 30); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ruin Maniac trainer sprite from Pokémon Diamond and Pearl.Ruin Maniac GeraldRuin Maniac • source ID 443Wayward Cave 1F • field order 9 at (93, 48)₽816Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.Field order 9, tile (93, 48); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Hiker trainer sprite from Pokémon Diamond and Pearl.Hiker LorenzoHiker • source ID 455Wayward Cave 1F • field order 10 at (20, 38)₽544Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.Field order 10, tile (20, 38); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM26Diamond / PearlVisible item ballWayward Cave 1F: Pick up the item ball in the southern part of Wayward Cave 1F, 1 tile east and 1 tile south of the Wayward Cave B1F doorway or transition.(56, 55)Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.event bank 272, script 7052
TM32Diamond / PearlVisible item ballWayward Cave 1F: Pick up the item ball in the southwestern part of Wayward Cave 1F, 20 tiles west and 10 tiles north of the Wayward Cave B1F doorway or transition.(8, 44)Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.event bank 272, script 7049
Rare CandyDiamond / PearlVisible item ballWayward Cave 1F: Pick up the item ball in the northwestern part of Wayward Cave 1F, 21 tiles west and 39 tiles north of the Wayward Cave B1F doorway or transition.(7, 15)Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.event bank 272, script 7050
Escape RopeDiamond / PearlVisible item ballWayward Cave 1F: Pick up the item ball in the northern part of Wayward Cave 1F, 3 tiles east and 38 tiles north of the Route 206 doorway or transition.(44, 15)Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.event bank 272, script 7051
Grip ClawDiamond / PearlVisible item ballWayward Cave B1F: Pick up the item ball in the northern part of Wayward Cave B1F, 6 tiles east and 31 tiles north of the Wayward Cave 1F doorway or transition.(22, 9)Diamond/Pearl requires the Mine Badge, Strength, and the Bicycle to clear the hidden-entrance basement; Platinum's earlier access does not apply.event bank 273, script 7055
Max EtherDiamond / PearlVisible item ballWayward Cave B1F: Pick up the item ball in the northeastern part of Wayward Cave B1F, 12 tiles west and 22 tiles north of the Wayward Cave 1F doorway or transition.(31, 16)Diamond/Pearl requires the Mine Badge, Strength, and the Bicycle to clear the hidden-entrance basement; Platinum's earlier access does not apply.event bank 273, script 7053
ReviveDiamond / PearlVisible item ballWayward Cave B1F: Pick up the item ball in the northeastern part of Wayward Cave B1F, 10 tiles west and 30 tiles north of the Wayward Cave 1F doorway or transition.(33, 8)Diamond/Pearl requires the Mine Badge, Strength, and the Bicycle to clear the hidden-entrance basement; Platinum's earlier access does not apply.event bank 273, script 7054

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
NuggetWayward Cave 1F: Use the Dowsing Machine in the northeastern part of Wayward Cave 1F, 17 tiles east and 39 tiles north of the Wayward Cave B1F doorway or transition and inspect that exact ground tile.(72, 15)Dowsing Machine Pokétch app. Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.event bank 272, script 8006
Burn HealWayward Cave 1F: Use the Dowsing Machine in the eastern part of Wayward Cave 1F, 19 tiles east and 20 tiles north of the Wayward Cave B1F doorway or transition and inspect that exact ground tile.(74, 34)Dowsing Machine Pokétch app. Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.event bank 272, script 8009
Super PotionWayward Cave 1F: Use the Dowsing Machine on the main cave floor during the early Wayward Cave visit. This pickup shares its one-time flag with the later Route 207 Super Potion, so only one can be claimed per save.(17, 43)Dowsing Machine Pokétch app. Forest Badge and Cut to reach Wayward Cave; recommended before the mutually exclusive Route 207 cliff copy.event bank 272, script 8008
PotionWayward Cave 1F: Use the Dowsing Machine in the central part of Wayward Cave 1F, 2 tiles east and 24 tiles north of the Route 206 doorway or transition and inspect that exact ground tile.(43, 29)Dowsing Machine Pokétch app. Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.event bank 272, script 8162
PotionWayward Cave 1F: Use the Dowsing Machine in the southern part of Wayward Cave 1F, 13 tiles north of the Wayward Cave B1F doorway or transition and inspect that exact ground tile.(55, 41)Dowsing Machine Pokétch app. Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.event bank 272, script 8208
TinymushroomWayward Cave 1F: Use the Dowsing Machine in the southeastern part of Wayward Cave 1F, 37 tiles east and 3 tiles north of the Wayward Cave B1F doorway or transition and inspect that exact ground tile.(92, 51)Dowsing Machine Pokétch app. Forest Badge and Cut reach the cave approach; the main-floor Mira escort is separate from the later Strength-gated basement.event bank 272, script 8209
ReviveWayward Cave B1F: Use the Dowsing Machine in the northwestern part of Wayward Cave B1F, 13 tiles west and 30 tiles north of the Wayward Cave 1F doorway or transition and inspect that exact ground tile.(3, 10)Dowsing Machine Pokétch app. Diamond/Pearl requires the Mine Badge, Strength, and the Bicycle to clear the hidden-entrance basement; Platinum's earlier access does not apply.event bank 273, script 8011
StardustWayward Cave B1F: Use the Dowsing Machine in the southwestern part of Wayward Cave B1F, 12 tiles west and 1 tile north of the Wayward Cave 1F doorway or transition and inspect that exact ground tile.(4, 39)Dowsing Machine Pokétch app. Diamond/Pearl requires the Mine Badge, Strength, and the Bicycle to clear the hidden-entrance basement; Platinum's earlier access does not apply.event bank 273, script 8010

Puzzles, Warps, And Switches

  1. After finding Mira in the main cave, retrace the entrance path; her escort route is separate from the hidden basement.
  2. On the later B1F revisit, use Strength at the entrance boulder, the Bicycle's slower gear for positioning, and faster gear to gain distance over jump ramps. Rock Smash opens optional alcoves.

Boss Strategy And Partners

Pokémon Trainer Mira trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer MiraPokémon Trainer Mira • source ID 612
Story partner — not an opponentPartner team

Partner team

Partner role

This stat trainer travels beside the player, turns eligible fights into doubles, and heals the party after each battle during the escort.

How to use the partner

Focus one opposing Pokémon to reduce incoming actions. In wild doubles, leave only the intended catch on the field before throwing a Ball.

Completion Checklist

  • Complete the currently reachable part of this route plan: Cut into Route 206's lower area; clear the visible entrance and find Mira in the main cave; escort her to the exit; locate the separate hidden entrance beneath Cycling Road; in original Diamond/Pearl, stop at the Strength boulder; return after the Mine Badge with Strength and the Bicycle to clear B1F and catch Gible.
  • Review all 9 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase