Phase 6 section

Pokemon Diamond logoPokemon Pearl logo

Pokemon Diamond and Pearl Route 218 Walkthrough

Mine Badge

Use Surf across Jubilife's western channel, clear fisherman and sailor battles, and pass the Canalave checkpoint. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 6 Mine Badge Canalave City, Iron Island, the Canalave Gym puzzle, and Byron. 06 / 11 Palkia artwork Dialga artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Use Surf across Jubilife's western channel, clear fisherman and sailor battles, and pass the Canalave checkpoint. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Route 218, Route 218 Jubilife Gatehouse, and Route 218 Canalave Gatehouse.

Wild / special rows17Trainer rows4Visible / hidden items6 / 0

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Collect the Old Rod from the gate if missed; Surf west; clear the water and land trainers; scan both shores for hidden items; pass the assistant's Pokedex check at the Canalave gate; heal on arrival.

  • Ditto is a Poke Radar encounter here after the National Dex, not part of the ordinary first-visit grass table.
  • The west gate includes a Rowan-assistant upgrade scene based on seen Pokemon, so keep the regional Pokedex reasonably current.
Exact pret map constants (3)

MAP_ROUTE_218 MAP_ROUTE_218_JUBLIFE_GATEHOUSE MAP_ROUTE_218_CANALAVE_GATEHOUSE

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Route 218 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Floatzel artworkFloatzelDP28-3035%Rate counts base slots temporarily replaced by the daily swarm.
Gastrodon artworkGastrodonDP28-3020%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Shellos artworkShellosDP2820%Rate counts base slots temporarily replaced by the daily swarm.
Glameow artworkGlameowDP29-3015%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Mr Mime artworkMr MimeDP29-3015%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Wingull artworkWingullDP2910%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Swarm (post-National Dex daily announcement)
Voltorb artworkVoltorbDP2840%Post-National Dex daily swarm; replaces grass slots 0-1.
Poké Radar (post-National Dex)
Ditto artworkDittoDP29-3022%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Surfing
Tentacool artworkTentacoolDP20-3060%
Wingull artworkWingullDP20-3030%
Pelipper artworkPelipperDP20-405%
Tentacruel artworkTentacruelDP20-405%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Finneon artworkFinneonDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-5555%
Lumineon artworkLumineonDP20-5045%

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Guitarist trainer sprite from Pokémon Diamond and Pearl.Guitarist TonyGuitarist • source ID 300Route 218 • field order 1 at (80, 753)₽744Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (80, 753); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 694: Lv. 55.
Sailor trainer sprite from Pokémon Diamond and Pearl.Sailor SkylerSailor • source ID 338Route 218 • field order 2 at (76, 746)₽992Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (76, 746); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman MiguelFisherman • source ID 153Route 218 • field order 3 at (93, 757)₽928Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (93, 757); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 685: Lv. 53/Lv. 53.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman LucFisherman • source ID 154Route 218 • field order 4 at (93, 751)₽832Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (93, 751); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
Rare CandyDiamond / PearlVisible item ballRoute 218: Pick up the item ball in the northeastern part of Route 218, 4 tiles west and 14 tiles north of the Route 218 Jubilife Gatehouse doorway or transition.(117, 744)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 373, script 7143
HoneyDiamond / PearlVisible item ballRoute 218: Pick up the item ball in the southern part of Route 218, 23 tiles east and 4 tiles south of the Route 218 Canalave Gatehouse doorway or transition.(93, 759)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 373, script 7144
Rawst BerryDiamond / PearlBerry treeRoute 218: Harvest berry patch 74 in the western part of Route 218, 17 tiles east and 2 tiles north of the Route 218 Canalave Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(87, 752)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 74
Persim BerryDiamond / PearlBerry treeRoute 218: Harvest berry patch 75 in the central part of Route 218, 18 tiles east and 2 tiles north of the Route 218 Canalave Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(88, 752)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 75
Figy BerryDiamond / PearlBerry treeRoute 218: Harvest berry patch 76 in the central part of Route 218, 19 tiles east and 2 tiles north of the Route 218 Canalave Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(89, 752)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 76
2× Pinap BerryDiamond / PearlBerry treeRoute 218: Harvest berry patch 77 in the central part of Route 218, 20 tiles east and 2 tiles north of the Route 218 Canalave Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(90, 752)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 77

Hidden Items

No type-2 hidden-item event is present in the source maps assigned to this section.

Puzzles, Warps, And Switches

  1. Surf around both sides of the central land strip before entering the western gate; each shore has its own item and trainer sightlines.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Collect the Old Rod from the gate if missed; Surf west; clear the water and land trainers; scan both shores for hidden items; pass the assistant's Pokedex check at the Canalave gate; heal on arrival.
  • Review all 17 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase