Phase 8 section

Pokemon Diamond logoPokemon Pearl logo

Pokemon Diamond and Pearl Mt. Coronet Upper Caves Walkthrough

Beacon Badge

Clear the final indoor floors and Galactic gauntlet, navigate exterior-to-interior loops, and reach Spear Pillar fully supplied. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 8 Beacon Badge Galactic HQ, Mt. Coronet, Spear Pillar, Dialga or Palkia, Sunyshore City, and Volkner. 08 / 11 Palkia artwork Dialga artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Clear the final indoor floors and Galactic gauntlet, navigate exterior-to-interior loops, and reach Spear Pillar fully supplied. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Mount Coronet 4F Room 1, Mount Coronet 4F Room 3, Mount Coronet 5F, Mount Coronet 6F, and Mount Coronet Tunnel Room.

Wild / special rows54Trainer rows8Visible / hidden items0 / 16

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Sweep 4F side rooms; collect hidden cave items; clear 5F and 6F Grunts; use the tunnel room as a navigation checkpoint; verify the team and Ball supply; save before the last doorway; step onto Spear Pillar.

  • The upper caves have no convenient Pokemon Center. Escape Rope exits are possible before Spear Pillar, but returning means repeating the ascent.
  • Check held items and move PP before the last Grunts; the next section contains a double battle and Cyrus without an automatic full heal.
Exact pret map constants (5)

MAP_MOUNT_CORONET_4F_ROOM_1 MAP_MOUNT_CORONET_4F_ROOM_3 MAP_MOUNT_CORONET_5F MAP_MOUNT_CORONET_6F MAP_MOUNT_CORONET_TUNNEL_ROOM

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Mount Coronet 4F Room 1

Mount Coronet 4F Room 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bronzong artworkBronzongDP38-4025%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Graveler artworkGravelerDP3820%
Clefairy artworkClefairyDP38-4015%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Chingling artworkChinglingDP39-4010%
Golbat artworkGolbatDP3910%
Machoke artworkMachokeDP3910%
Medicham artworkMedichamDP3910%
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP38-398%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP38-398%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Surfing
Zubat artworkZubatDP20-4090%
Golbat artworkGolbatDP20-4010%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Barboach artworkBarboachDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-5555%
Dratini artworkDratiniDP15-2040%
Dragonair artworkDragonairDP15-405%

Mount Coronet 4F Room 3

Mount Coronet 4F Room 3 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bronzong artworkBronzongDP38-4025%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Graveler artworkGravelerDP3820%
Clefairy artworkClefairyDP38-4015%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Golbat artworkGolbatDP3910%
Machoke artworkMachokeDP3910%
Medicham artworkMedichamDP3910%
Chimecho artworkChimechoDP405%
Chingling artworkChinglingDP405%
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP38-398%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP38-398%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Mount Coronet 5F

Mount Coronet 5F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bronzong artworkBronzongDP40-4225%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Graveler artworkGravelerDP4020%
Clefairy artworkClefairyDP40-4215%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Chimecho artworkChimechoDP41-4210%
Golbat artworkGolbatDP4110%
Machoke artworkMachokeDP4110%
Medicham artworkMedichamDP4110%
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP40-418%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP40-418%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Mount Coronet 6F

Mount Coronet 6F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bronzong artworkBronzongDP40-4225%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Graveler artworkGravelerDP4020%
Clefairy artworkClefairyDP40-4215%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Chimecho artworkChimechoDP41-4210%
Golbat artworkGolbatDP4110%
Machoke artworkMachokeDP4110%
Medicham artworkMedichamDP4110%
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP40-418%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP40-418%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Mount Coronet Tunnel Room

Mount Coronet Tunnel Room wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Graveler artworkGravelerDP39-4040%
Clefairy artworkClefairyDP38-4015%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Chingling artworkChinglingDP38 or 4010%
Golbat artworkGolbatDP3910%
Machoke artworkMachokeDP4010%
Medicham artworkMedichamDP4010%
Bronzong artworkBronzongDP39-405%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP39-408%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP39-408%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 517Mount Coronet 4F Room 1 • field order 1 at (23, 5)₽1,520The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 1, tile (23, 5); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 516Mount Coronet 4F Room 1 • field order 2 at (10, 7)₽1,400The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 2, tile (10, 7); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic Female trainer sprite from Pokémon Diamond and Pearl.Galactic Female GruntGalactic Female • source ID 525Mount Coronet 5F • field order 1 at (26, 16)₽1,520The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 1, tile (26, 16); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 520Mount Coronet 5F • field order 2 at (20, 22)₽1,480The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 2, tile (20, 22); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic Female trainer sprite from Pokémon Diamond and Pearl.Galactic Female GruntGalactic Female • source ID 526Mount Coronet 6F • field order 1 at (10, 15)₽1,480The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 1, tile (10, 15); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 518Mount Coronet Tunnel Room • field order 1 at (20, 7)₽1,520The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 1, tile (20, 7); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 519Mount Coronet Tunnel Room • field order 2 at (3, 48)₽1,600The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 2, tile (3, 48); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Galactic Female trainer sprite from Pokémon Diamond and Pearl.Galactic Female GruntGalactic Female • source ID 524Mount Coronet Tunnel Room • field order 3 at (25, 31)₽1,520The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.Field order 3, tile (25, 31); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

No visible item ball, decoded scripted gift, or curated system reward is assigned to this section.

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
ReviveMount Coronet 4F Room 1: Use the Dowsing Machine in the northwestern part of Mount Coronet 4F Room 1, 12 tiles west of the Mount Coronet 4F Room 1 doorway or transition and inspect that exact ground tile.(5, 6)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8093
EtherMount Coronet 4F Room 1: Use the Dowsing Machine in the northwestern part of Mount Coronet 4F Room 1, 2 tiles west and 4 tiles north of the Mount Coronet 4F Room 1 doorway or transition and inspect that exact ground tile.(15, 2)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8094
Escape RopeMount Coronet 4F Room 1: Use the Dowsing Machine in the western part of Mount Coronet 4F Room 1, 6 tiles east and 6 tiles south of the Mount Coronet 4F Room 1 doorway or transition and inspect that exact ground tile.(23, 12)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8095
TinymushroomMount Coronet 4F Room 1: Use the Dowsing Machine in the southern part of Mount Coronet 4F Room 1, 9 tiles west and 6 tiles north of the Mount Coronet South Mountainside doorway or transition and inspect that exact ground tile.(26, 18)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8098
PP UpMount Coronet 4F Room 1: Use the Dowsing Machine in the southern part of Mount Coronet 4F Room 1, 6 tiles west of the Mount Coronet South Mountainside doorway or transition and inspect that exact ground tile.(29, 24)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8097
Ultra BallMount Coronet 4F Room 1: Use the Dowsing Machine in the central part of Mount Coronet 4F Room 1, 2 tiles west and 4 tiles south of the Mount Coronet North Mountainside doorway or transition and inspect that exact ground tile.(38, 14)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8096
Stone PlateMount Coronet 4F Room 1: Use the Dowsing Machine in the northeastern part of Mount Coronet 4F Room 1, 3 tiles north of the Mount Coronet 4F Room 1 doorway or transition and inspect that exact ground tile.(59, 3)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 209, script 8099
TinymushroomMount Coronet 4F Room 3: Use the Dowsing Machine in the southwestern part of Mount Coronet 4F Room 3, 3 tiles east and 6 tiles south of the Mount Coronet North Mountainside doorway or transition and inspect that exact ground tile.(5, 9)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 210, script 8100
Max PotionMount Coronet 5F: Use the Dowsing Machine in the eastern part of Mount Coronet 5F, 6 tiles east and 10 tiles south of the Mount Coronet 4F Room 3 doorway or transition and inspect that exact ground tile.(27, 17)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 211, script 8102
StardustMount Coronet 5F: Use the Dowsing Machine in the southeastern part of Mount Coronet 5F, 12 tiles east and 1 tile south of the Mount Coronet 6F doorway or transition and inspect that exact ground tile.(25, 25)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 211, script 8101
Full RestoreMount Coronet Tunnel Room: Use the Dowsing Machine in the northwestern part of Mount Coronet Tunnel Room, 11 tiles west and 6 tiles north of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(5, 7)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8105
NuggetMount Coronet Tunnel Room: Use the Dowsing Machine in the northern part of Mount Coronet Tunnel Room, 5 tiles west and 3 tiles north of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(11, 10)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8103
Rare CandyMount Coronet Tunnel Room: Use the Dowsing Machine in the central part of Mount Coronet Tunnel Room, 22 tiles south of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(16, 35)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8104
ReviveMount Coronet Tunnel Room: Use the Dowsing Machine in the eastern part of Mount Coronet Tunnel Room, 3 tiles east and 26 tiles south of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(19, 39)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8107
Max EtherMount Coronet Tunnel Room: Use the Dowsing Machine in the southeastern part of Mount Coronet Tunnel Room, 23 tiles east and 2 tiles north of the Mount Coronet North Mountainside doorway or transition and inspect that exact ground tile.(25, 56)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8106
Big MushroomMount Coronet Tunnel Room: Use the Dowsing Machine in the southeastern part of Mount Coronet Tunnel Room, 18 tiles east of the Mount Coronet North Mountainside doorway or transition and inspect that exact ground tile.(20, 58)Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state.event bank 213, script 8108

Puzzles, Warps, And Switches

  1. Several doorways loop between exterior ledges and similarly shaped cave rooms. Use floor labels and the most recent doorway as checkpoints instead of navigating only by compass direction.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Sweep 4F side rooms; collect hidden cave items; clear 5F and 6F Grunts; use the tunnel room as a navigation checkpoint; verify the team and Ball supply; save before the last doorway; step onto Spear Pillar.
  • Review all 54 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase