Phase 1 section

Pokemon Diamond and Pearl Oreburgh Gate Walkthrough
Coal Badge Receive HM06 Rock Smash, cross the entrance floor, and mark the basement's Bicycle, Surf, and late-HM obstacles for cleanup. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Phase 1 Coal Badge Twinleaf Town, Lake Verity, Sandgem, Jubilife, Oreburgh Gate, Oreburgh City, and Roark. 01 / 11
Receive HM06 Rock Smash, cross the entrance floor, and mark the basement's Bicycle, Surf, and late-HM obstacles for cleanup. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Oreburgh Gate 1F and Oreburgh Gate B1F.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Talk to the Hiker for HM06; defeat both mandatory trainers; collect reachable items; continue east to Oreburgh; return after the Coal Badge to use Rock Smash and revisit again with the Bicycle and Surf.
- Receiving Rock Smash is not enough: the Coal Badge is required before the field move works.
- The basement deliberately contains rewards gated by multiple later abilities; the page should label each item by its earliest access point.
Exact pret map constants (2)
MAP_OREBURGH_GATE_1F MAP_OREBURGH_GATE_B1F
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
Oreburgh Gate 1F
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Geodude | DP | 4-8 | 80% | — | ||
Zubat | DP | 6 | 20% | — | ||
Oreburgh Gate B1F
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Zubat | DP | 8-10 | 60% | — | ||
Psyduck | DP | 8-10 | 30% | — | ||
Geodude | DP | 9 | 10% | — | ||
| Surfing | ||||||
Zubat | DP | 20-30 | 60% | — | ||
Psyduck | DP | 20-30 | 30% | — | ||
Golbat | DP | 20-40 | 5% | — | ||
Golduck | DP | 20-40 | 5% | — | ||
| Fishing — Old Rod | ||||||
Magikarp | DP | 3-10 | 100% | — | ||
| Fishing — Good Rod | ||||||
Magikarp | DP | 10-25 | 55% | — | ||
Barboach | DP | 10-25 | 45% | — | ||
| Fishing — Super Rod | ||||||
Gyarados | DP | 30-55 | 55% | — | ||
Whiscash | DP | 20-50 | 45% | — | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Picnicker DianaPicnicker • source ID 329 | Oreburgh Gate 1F • field order 1 at (24, 21) | ₽80 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 1, tile (24, 21); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Camper CurtisCamper • source ID 265 | Oreburgh Gate 1F • field order 2 at (17, 25) | ₽112 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 2, tile (17, 25); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Veteran GrantVeteran • source ID 240 | Oreburgh Gate B1F • field order 1 at (13, 17) | ₽2,800 | Relic Badge and Surf are required to cross Oreburgh Gate B1F's water and reach Veteran Grant. | Field order 1, tile (13, 17); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| TM01 | Diamond / Pearl | Visible item ball | Oreburgh Gate B1F: At the far-left end of the basement beyond Veteran Grant's water-side area. | (8, 9) | Coal Badge, Rock Smash, Relic Badge and Surf, then Mine Badge and Strength. | event bank 251, script 7005 |
| Earth Plate | Diamond / Pearl | Visible item ball | Oreburgh Gate B1F: At the far-left end of the basement, beyond the water and Strength boulder route. | (7, 21) | Coal Badge, Rock Smash, Relic Badge and Surf, then Mine Badge and Strength. | event bank 251, script 7008 |
| TM31 | Diamond / Pearl | Visible item ball | Oreburgh Gate B1F: Left of the basement jump ramps. | (23, 10) | Coal Badge and Rock Smash, plus either the Bicycle ramp route or Surf. | event bank 251, script 7006 |
| TM70 | Diamond / Pearl | Visible item ball | Oreburgh Gate B1F: On the right side of the basement floor beyond the first breakable-rock route. | (57, 12) | Coal Badge and Rock Smash. | event bank 251, script 7007 |
| Stardust | Diamond / Pearl | Visible item ball | Oreburgh Gate B1F: On the ledge north of the Bicycle ramp closest to the basement entrance. | (41, 11) | Coal Badge and Rock Smash. | event bank 251, script 7009 |
| HM06 Rock Smash | Diamond / Pearl | Gift | Oreburgh Gate: Given by the Hiker near the western entrance; field use unlocks with the Coal Badge. | NPC / system | See the route plan. | editorial script/system note |
Hidden Items
No type-2 hidden-item event is present in the source maps assigned to this section.
Puzzles, Warps, And Switches
- On the first visit, ignore blocked rocks and the bicycle slope. After Roark, smash the nearest rocks for the first basement pocket without treating the whole basement as complete.
Boss Strategy And Partners
No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.
Completion Checklist
- Complete the currently reachable part of this route plan: Talk to the Hiker for HM06; defeat both mandatory trainers; collect reachable items; continue east to Oreburgh; return after the Coal Badge to use Rock Smash and revisit again with the Bicycle and Surf.
- Review all 14 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
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