Phase 10 section

Pokemon Diamond and Pearl Old Chateau and Rotom Walkthrough
Cut into Eterna Forest's haunted mansion, search every room and hidden item, then activate the television at night for Rotom. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Cut into Eterna Forest's haunted mansion, search every room and hidden item, then activate the television at night for Rotom. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Old Chateau Entrance, Old Chateau 1F, Old Chateau 2F Side Rooms, Old Chateau 2F Corridor, Old Chateau 2F Room 1, Old Chateau 2F Room 2, Old Chateau 2F Room 3, Old Chateau 2F Room 4, Old Chateau 2F Room 5, and Old Chateau Unused.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Enter Eterna Forest from the south; use Cut at the Old Chateau fence; clear 1F and all 2F side rooms; collect the Old Gateau and hidden items; return between 8:00 p.m. and 3:59 a.m.; save in the television room; interact with the TV; catch Rotom.
- Rotom requires the National Dex and the nighttime encounter period in Diamond and Pearl. Its appliance forms are not normally obtainable in these versions.
- Ghostly NPC visuals are atmospheric events rather than catchable Pokemon and should be described without inventing trainer or encounter rows.
Exact pret map constants (10)
MAP_OLD_CHATEAU_ENTRANCE MAP_OLD_CHATEAU_1F MAP_OLD_CHATEAU_2F_SIDE_ROOMS MAP_OLD_CHATEAU_2F_CORRIDOR MAP_OLD_CHATEAU_2F_ROOM_1 MAP_OLD_CHATEAU_2F_ROOM_2 MAP_OLD_CHATEAU_2F_ROOM_3 MAP_OLD_CHATEAU_2F_ROOM_4 MAP_OLD_CHATEAU_2F_ROOM_5 MAP_OLD_CHATEAU_UNUSED
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
Old Chateau 1F
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Gastly | DP | 12-16 | 100% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Old Chateau 2F Corridor
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Gastly | DP | 12-16 | 100% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Old Chateau 2F Room 1
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Gastly | DP | 12-16 | 100% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Old Chateau 2F Room 2
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Gastly | DP | 12-16 | 100% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Old Chateau 2F Room 3
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Gastly | DP | 12-16 | 100% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Old Chateau 2F Room 4
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Gastly | DP | 12-16 | 100% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Gengar | DP | 16 | 4% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Gengar | DP | 16 | 4% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Gengar | DP | 16 | 4% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Gengar | DP | 16 | 4% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Gengar | DP | 16 | 4% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 4% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 4% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 4% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 4% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 4% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Old Chateau 2F Room 5
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Gastly | DP | 12-16 | 100% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Old Chateau 2F Side Rooms
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Gastly | DP | 12-16 | 100% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Old Chateau Entrance
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Gastly | DP | 12-16 | 100% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Haunter | DP | 16 | 8% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Old Chateau and Rotom
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Overworld static encounter | ||||||
Rotom | DP | 15 | One | National Dex; interact with Old Chateau television from 8:00 p.m. to 3:59 a.m. Save before interaction. Only base Rotom is normally available in Diamond and Pearl. | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
No trainer object, scripted battle, or assigned boss team is sourced for this section.
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| Old Gateau | Diamond / Pearl | Visible item ball | Old Chateau 2F Side Rooms: Pick up the item ball in the southwestern part of Old Chateau 2F Side Rooms, 3 tiles west and 1 tile south of the Old Chateau Entrance doorway or transition. | (4, 6) | Forest Badge and Cut are required to reach the Old Chateau through Eterna Forest. | event bank 285, script 7035 |
| Dread Plate | Diamond / Pearl | Visible item ball | Old Chateau 2F Room 1: In the westernmost Old Chateau bedroom; the adjacent-room event object is an inaccessible alias of this same pickup. | (3, 4) | Forest Badge and Cut to enter Old Chateau. | event bank 287, script 7036 |
| TM90 | Diamond / Pearl | Visible item ball | Old Chateau 2F Room 5: In the easternmost Old Chateau bedroom; the adjacent-room event object is an inaccessible alias of this same pickup. | (10, 4) | Forest Badge and Cut to enter Old Chateau. | event bank 291, script 7037 |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| Antidote | Old Chateau 1F: Use the Dowsing Machine in the northwestern part of Old Chateau 1F, 13 tiles west and 8 tiles north of the Old Chateau Entrance doorway or transition and inspect that exact ground tile. | (6, 3) | Dowsing Machine Pokétch app. Forest Badge and Cut are required to reach the Old Chateau through Eterna Forest. | event bank 284, script 8167 |
Puzzles, Warps, And Switches
- Search the dining room, kitchen, central upstairs corridor, and every side bedroom before the TV room. The haunted visuals trigger only from certain approaches and are optional.
- The television gives a distinctive message at night when Rotom is available; save before choosing to thump it.
Boss Strategy And Partners
No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.
Completion Checklist
- Complete the currently reachable part of this route plan: Enter Eterna Forest from the south; use Cut at the Old Chateau fence; clear 1F and all 2F side rooms; collect the Old Gateau and hidden items; return between 8:00 p.m. and 3:59 a.m.; save in the television room; interact with the TV; catch Rotom.
- Review all 60 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
Dex quick links



