Phase 10 section

Pokemon Diamond logoPokemon Pearl logo

Pokemon Diamond and Pearl Stark Mountain, Buck, and Heatran Walkthrough

Navigate the volcanic maze, partner with Buck, reach the Magma Stone chamber, trigger his return, then revisit for Heatran. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 10 Post-Game Battle Zone + National Dex National Dex unlocks, Battle Zone routes, Stark Mountain, legendaries, and completion systems. 10 / 11 Palkia artwork Dialga artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Navigate the volcanic maze, partner with Buck, reach the Magma Stone chamber, trigger his return, then revisit for Heatran. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Stark Mountain Interior 1, Stark Mountain Interior 2, and Stark Mountain Interior 3.

Wild / special rows21Trainer rows16Visible / hidden items12 / 7

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Clear the solo entrance rooms; meet Buck; use his healing through the paired interior; defeat every trainer duo; solve Strength and Rock Smash routes; reach the rear chamber; watch Buck take the Magma Stone; return to Survival Area; speak to Buck in the house; revisit the same chamber; save and catch Heatran.

  • Buck's Claydol heals the party after each battle and forces double wild encounters during the escort. Complete difficult trainer pairs while that free healing is active.
  • Heatran does not appear immediately when Buck takes the Magma Stone. Speak to Buck in Survival Area first, then return to the final chamber.
Exact pret map constants (3)

MAP_STARK_MOUNTAIN_INTERIOR_1 MAP_STARK_MOUNTAIN_INTERIOR_2 MAP_STARK_MOUNTAIN_INTERIOR_3

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Stark Mountain Interior 1

Stark Mountain Interior 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Magcargo artworkMagcargoDP55-5630%
Graveler artworkGravelerDP5520%
Golbat artworkGolbatDP5410%
Machoke artworkMachokeDP5610%
Weezing artworkWeezingDP5610%
Camerupt artworkCameruptDP565%
Geodude artworkGeodudeDP25 or 275%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Onix artworkOnixDP545%
Slugma artworkSlugmaDP25 or 275%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Dual-slot GBA insertion (post-National Dex)
Magby artworkMagbyDP258%National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Stark Mountain Interior 2

Stark Mountain Interior 2 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Magcargo artworkMagcargoDP57-5830%
Graveler artworkGravelerDP5720%
Golbat artworkGolbatDP5610%
Machoke artworkMachokeDP5810%
Weezing artworkWeezingDP5810%
Camerupt artworkCameruptDP585%
Geodude artworkGeodudeDP27 or 295%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Onix artworkOnixDP565%
Slugma artworkSlugmaDP27 or 295%Rate counts base slots temporarily replaced by GBA dual-slot insertions.
Dual-slot GBA insertion (post-National Dex)
Magby artworkMagbyDP278%National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Stark Mountain, Buck, and Heatran

Stark Mountain, Buck, and Heatran wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Overworld static encounter
Heatran artworkHeatranDP70OneFinish Buck's Stark Mountain escort, speak to him in Survival Area, then return to the Magma Stone chamber Save before interaction; Fire/Steel typing and high level demand status and durable Water, Ground, or Fighting pressure.

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Ace Trainer Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Male KeenanAce Trainer Male • source ID 569Stark Mountain Interior 2 • field order 1 at (31, 73)₽3,420Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 1, tile (31, 73); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Female KassandraAce Trainer Female • source ID 579Stark Mountain Interior 2 • field order 2 at (33, 76)₽3,480Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 2, tile (33, 76); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Male SkylarAce Trainer Male • source ID 571Stark Mountain Interior 2 • field order 3 at (52, 11)₽3,420Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 3, tile (52, 11); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Female NatashaAce Trainer Female • source ID 581Stark Mountain Interior 2 • field order 4 at (54, 11)₽3,360Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 4, tile (54, 11); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Psychic Female trainer sprite from Pokémon Diamond and Pearl.Psychic Female ChelseyPsychic Female • source ID 586Stark Mountain Interior 2 • field order 5 at (86, 75)₽1,856Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 5, tile (86, 75); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Psychic Male trainer sprite from Pokémon Diamond and Pearl.Psychic Male SterlingPsychic Male • source ID 584Stark Mountain Interior 2 • field order 6 at (83, 75)₽1,856Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 6, tile (83, 75); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Bird Keeper trainer sprite from Pokémon Diamond and Pearl.Bird Keeper KrystalBird Keeper • source ID 556Stark Mountain Interior 2 • field order 7 at (48, 53)₽1,760Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 7, tile (48, 53); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Black Belt trainer sprite from Pokémon Diamond and Pearl.Black Belt RayBlack Belt • source ID 589Stark Mountain Interior 2 • field order 8 at (48, 57)₽1,392Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 8, tile (48, 57); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Male StefanAce Trainer Male • source ID 570Stark Mountain Interior 2 • field order 9 at (13, 36)₽3,420Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 9, tile (13, 36); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Female JasminAce Trainer Female • source ID 580Stark Mountain Interior 2 • field order 10 at (9, 36)₽3,540Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 10, tile (9, 36); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Dragon Tamer trainer sprite from Pokémon Diamond and Pearl.Dragon Tamer DrakeDragon Tamer • source ID 561Stark Mountain Interior 2 • field order 11 at (15, 22)₽1,824Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 11, tile (15, 22); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Black Belt trainer sprite from Pokémon Diamond and Pearl.Black Belt JarrettBlack Belt • source ID 590Stark Mountain Interior 2 • field order 12 at (17, 22)₽1,416Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 12, tile (17, 22); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Male AbelAce Trainer Male • source ID 572Stark Mountain Interior 2 • field order 13 at (77, 64)₽3,540Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 13, tile (77, 64); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Female MoniqueAce Trainer Female • source ID 582Stark Mountain Interior 2 • field order 14 at (77, 66)₽3,420Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 14, tile (77, 66); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Veteran trainer sprite from Pokémon Diamond and Pearl.Veteran HarlanVeteran • source ID 606Stark Mountain Interior 2 • field order 15 at (62, 10)₽4,480Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 15, tile (62, 10); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Dragon Tamer trainer sprite from Pokémon Diamond and Pearl.Dragon Tamer KennyDragon Tamer • source ID 562Stark Mountain Interior 2 • field order 16 at (67, 12)₽1,888Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.Field order 16, tile (67, 12); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
Burn HealDiamond / PearlVisible item ballStark Mountain Interior 1: Pick up the item ball in the northwestern part of Stark Mountain Interior 1, 11 tiles west and 4 tiles south of the Stark Mountain Interior 2 doorway or transition.(6, 6)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 255, script 7230
Escape RopeDiamond / PearlVisible item ballStark Mountain Interior 1: Pick up the item ball in the southwestern part of Stark Mountain Interior 1, 12 tiles west and 6 tiles north of the Stark Mountain Exterior doorway or transition.(8, 23)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 255, script 7231
PP UpDiamond / PearlVisible item ballStark Mountain Interior 1: Pick up the item ball in the southeastern part of Stark Mountain Interior 1, 13 tiles east and 4 tiles north of the Stark Mountain Exterior doorway or transition.(33, 25)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 255, script 7232
Full RestoreDiamond / PearlVisible item ballStark Mountain Interior 1: Pick up the item ball in the northeastern part of Stark Mountain Interior 1, 8 tiles east and 5 tiles south of the Stark Mountain Interior 2 doorway or transition.(25, 7)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 255, script 7233
TM50Diamond / PearlVisible item ballStark Mountain Interior 2: Pick up the item ball in the western part of Stark Mountain Interior 2, 31 tiles west and 42 tiles north of the Stark Mountain Interior 1 doorway or transition.(11, 44)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 7234
CalciumDiamond / PearlVisible item ballStark Mountain Interior 2: Pick up the item ball in the central part of Stark Mountain Interior 2, 7 tiles east and 37 tiles north of the Stark Mountain Interior 1 doorway or transition.(49, 49)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 7241
Max ReviveDiamond / PearlVisible item ballStark Mountain Interior 2: Pick up the item ball in the northern part of Stark Mountain Interior 2, 7 tiles east and 1 tile south of the Stark Mountain Interior 3 doorway or transition.(54, 3)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 7240
Rare CandyDiamond / PearlVisible item ballStark Mountain Interior 2: Pick up the item ball in the southwestern part of Stark Mountain Interior 2, 30 tiles west and 10 tiles north of the Stark Mountain Interior 1 doorway or transition.(12, 76)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 7238
Iron BallDiamond / PearlVisible item ballStark Mountain Interior 2: Pick up the item ball in the southern part of Stark Mountain Interior 2, 14 tiles east and 9 tiles north of the Stark Mountain Interior 1 doorway or transition.(56, 77)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 7235
Max ElixirDiamond / PearlVisible item ballStark Mountain Interior 2: Pick up the item ball in the eastern part of Stark Mountain Interior 2, 27 tiles east and 31 tiles north of the Stark Mountain Interior 1 doorway or transition.(69, 55)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 7236
NuggetDiamond / PearlVisible item ballStark Mountain Interior 2: Pick up the item ball in the northeastern part of Stark Mountain Interior 2, 45 tiles east and 1 tile south of the Stark Mountain Interior 3 doorway or transition.(92, 3)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 7237
Ultra BallDiamond / PearlVisible item ballStark Mountain Interior 2: Pick up the item ball in the central part of Stark Mountain Interior 2, 4 tiles west and 42 tiles north of the Stark Mountain Interior 1 doorway or transition.(38, 44)Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 7239

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Max ElixirStark Mountain Interior 1: Use the Dowsing Machine in the northeastern part of Stark Mountain Interior 1, 8 tiles east and 2 tiles south of the Stark Mountain Interior 2 doorway or transition and inspect that exact ground tile.(25, 4)Dowsing Machine Pokétch app. Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 255, script 8138
ZincStark Mountain Interior 2: Use the Dowsing Machine in the eastern part of Stark Mountain Interior 2, 43 tiles east and 37 tiles north of the Stark Mountain Interior 1 doorway or transition and inspect that exact ground tile.(85, 49)Dowsing Machine Pokétch app. Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 8140
IronStark Mountain Interior 2: Use the Dowsing Machine in the northern part of Stark Mountain Interior 2, 13 tiles east and 9 tiles south of the Stark Mountain Interior 3 doorway or transition and inspect that exact ground tile.(60, 11)Dowsing Machine Pokétch app. Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 8141
Flame PlateStark Mountain Interior 2: Use the Dowsing Machine in the western part of Stark Mountain Interior 2, 37 tiles west and 38 tiles north of the Stark Mountain Interior 1 doorway or transition and inspect that exact ground tile.(5, 48)Dowsing Machine Pokétch app. Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 8139
Hyper PotionStark Mountain Interior 2: Use the Dowsing Machine in the southwestern part of Stark Mountain Interior 2, 16 tiles west and 20 tiles north of the Stark Mountain Interior 1 doorway or transition and inspect that exact ground tile.(26, 66)Dowsing Machine Pokétch app. Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 8175
ReviveStark Mountain Interior 2: Use the Dowsing Machine in the central part of Stark Mountain Interior 2, 6 tiles east and 37 tiles south of the Stark Mountain Interior 3 doorway or transition and inspect that exact ground tile.(53, 39)Dowsing Machine Pokétch app. Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 8176
Full HealStark Mountain Interior 2: Use the Dowsing Machine in the southeastern part of Stark Mountain Interior 2, 23 tiles east and 21 tiles north of the Stark Mountain Interior 1 doorway or transition and inspect that exact ground tile.(65, 65)Dowsing Machine Pokétch app. Hall of Fame and National Dex required to leave the Fight Area hub for the rest of the Battle Zone; individual cliffs and cave branches use Surf, Rock Smash, Strength, Rock Climb, or the Bicycle as described in the route plan.event bank 256, script 8177

Puzzles, Warps, And Switches

  1. Interior 2 is a large multi-level hub. Clear one clockwise branch at a time, reset misplaced Strength boulders by leaving the room, and use Rock Smash shortcuts only after their item pockets are complete.
  2. After Buck leaves, the return trip is solo; Repels and an Escape Rope reduce attrition around the Heatran save point.

Boss Strategy And Partners

Pokémon Trainer Buck trainer sprite from Pokémon Diamond and Pearl.Pokémon Trainer BuckPokémon Trainer Buck • source ID 611
Story partner — not an opponentPartner team

Partner team

Partner role

This stat trainer travels beside the player, turns eligible fights into doubles, and heals the party after each battle during the escort.

How to use the partner

Focus one opposing Pokémon to reduce incoming actions. In wild doubles, leave only the intended catch on the field before throwing a Ball.

Completion Checklist

  • Complete the currently reachable part of this route plan: Clear the solo entrance rooms; meet Buck; use his healing through the paired interior; defeat every trainer duo; solve Strength and Rock Smash routes; reach the rear chamber; watch Buck take the Magma Stone; return to Survival Area; speak to Buck in the house; revisit the same chamber; save and catch Heatran.
  • Review all 21 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase