Phase 3 section

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Pokemon Diamond and Pearl Route 210 South and Cafe Cabin Walkthrough

Cobble Badge

Train among tall grass, battle Cafe Cabin customers, inspect blocked Psyduck, and prepare for Route 215's rain. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 3 Cobble Badge Galactic Eterna Building, Cycling Road, Hearthome, Solaceon, Veilstone City, and Maylene. 03 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Train among tall grass, battle Cafe Cabin customers, inspect blocked Psyduck, and prepare for Route 215's rain. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Route 210 South and Route 210 Cafe.

Wild / special rows13Trainer rows12Visible / hidden items11 / 5

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Clear both tall-grass lanes; visit Cafe Cabin and fight all available customers; collect berries and hidden items; inspect the Psyduck blockade; turn east because the northern road remains closed.

  • Cafe Cabin sells Moomoo Milk and hosts optional trainer battles; it is an efficient healing-stock stop before Veilstone.
  • The Psyduck move only after Cynthia supplies the SecretPotion following the Pastoria Galactic chase.
Exact pret map constants (2)

MAP_ROUTE_210_SOUTH MAP_ROUTE_210_CAFE

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Route 210 South wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Ponyta artworkPonytaDP18-2030%50%30%
Geodude artworkGeodudeDP1930%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Kricketune artworkKricketuneDP18-1910%10%30%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Bonsly artworkBonslyDP18 or 2025%5%5%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Mime Jr artworkMime JrDP18 or 2025%5%5%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Chansey artworkChanseyDP18 or 205%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Poké Radar (post-National Dex)
Miltank artworkMiltankDP1920%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Tauros artworkTaurosDP1920%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Miltank artworkMiltankDP202%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Tauros artworkTaurosDP202%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Pineco artworkPinecoDP18 or 208%National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Nuzleaf artworkNuzleafDP204%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Seedot artworkSeedotDP184%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Ninja Boy trainer sprite from Pokémon Diamond and Pearl.Ninja Boy FabianNinja Boy • source ID 488Route 210 South • field order 1 at (562, 570)₽208Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (562, 570); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ninja Boy trainer sprite from Pokémon Diamond and Pearl.Ninja Boy BrennanNinja Boy • source ID 489Route 210 South • field order 2 at (550, 571)₽200Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (550, 571); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Twins trainer sprite from Pokémon Diamond and Pearl.Twins Teri & TiaTwins • source ID 65Route 210 South • field order 3 at (558, 609) + field order 4 at (557, 609)₽672Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (558, 609); Field order 4, tile (557, 609); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 687: Lv. 40/Lv. 40; ID 688: Lv. 60/Lv. 60.
Ninja Boy trainer sprite from Pokémon Diamond and Pearl.Ninja Boy BruceNinja Boy • source ID 490Route 210 South • field order 5 at (572, 562)₽216Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 5, tile (572, 562); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Jogger trainer sprite from Pokémon Diamond and Pearl.Jogger WyattJogger • source ID 306Route 210 South • field order 6 at (571, 624)₽672Battle is available only in the morning, 04:00-09:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 6, tile (571, 624); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Pokémon Breeder Male trainer sprite from Pokémon Diamond and Pearl.Pokémon Breeder Male KahlilPokémon Breeder Male • source ID 56Route 210 South • field order 7 at (554, 604)₽816Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 7, tile (554, 604); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Pokémon Breeder Female trainer sprite from Pokémon Diamond and Pearl.Pokémon Breeder Female AmberPokémon Breeder Female • source ID 57Route 210 South • field order 8 at (563, 601)₽864Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 8, tile (563, 601); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Belle & Pa trainer sprite from Pokémon Diamond and Pearl.Belle & Pa Ava & MattBelle & Pa • source ID 290Route 210 South • field order 9 at (563, 616) + field order 10 at (563, 615)₽2,352Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 9, tile (563, 616); Field order 10, tile (563, 615); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Rancher trainer sprite from Pokémon Diamond and Pearl.Rancher MarcoRancher • source ID 292Route 210 South • field order 11 at (555, 627)₽680Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 11, tile (555, 627); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 681: Lv. 36/Lv. 37/Lv. 38; ID 682: Lv. 57/Lv. 58/Lv. 56.
Collector trainer sprite from Pokémon Diamond and Pearl.Collector FernandoCollector • source ID 275Route 210 Cafe • field order 1 at (1, 4)₽1,280Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (1, 4); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Collector trainer sprite from Pokémon Diamond and Pearl.Collector EdwinCollector • source ID 276Route 210 Cafe • field order 2 at (3, 4)₽1,216Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (3, 4); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Waitress trainer sprite from Pokémon Diamond and Pearl.Waitress KatiWaitress • source ID 366Route 210 Cafe • field order 3 at (5, 3)₽704Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (5, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
Super RepelDiamond / PearlVisible item ballRoute 210 South: Pick up the item ball in the western part of Route 210 South, 20 tiles west and 13 tiles north of the Route 210 Cafe doorway or transition.(546, 578)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 347, script 7111
Great BallDiamond / PearlVisible item ballRoute 210 South: Pick up the item ball in the western part of Route 210 South, 12 tiles west and 7 tiles south of the Route 210 Cafe doorway or transition.(554, 598)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 347, script 7110
Ultra BallDiamond / PearlVisible item ballRoute 210 South: Pick up the item ball in the northeastern part of Route 210 South, 9 tiles east and 45 tiles north of the Route 210 Cafe doorway or transition.(575, 546)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 347, script 7112
Hyper PotionDiamond / PearlVisible item ballRoute 210 South: Pick up the item ball in the northern part of Route 210 South, 4 tiles west and 26 tiles north of the Route 210 Cafe doorway or transition.(562, 565)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 347, script 7113
Aspear BerryDiamond / PearlBerry treeRoute 210 South: Harvest berry patch 38 in the southeastern part of Route 210 South, 4 tiles east and 36 tiles south of the Route 210 Cafe doorway or transition. The plot can be replanted after the initial harvest.(570, 627)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 38
Aspear BerryDiamond / PearlBerry treeRoute 210 South: Harvest berry patch 39 in the southeastern part of Route 210 South, 5 tiles east and 36 tiles south of the Route 210 Cafe doorway or transition. The plot can be replanted after the initial harvest.(571, 627)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 39
Razz BerryDiamond / PearlBerry treeRoute 210 South: Harvest berry patch 40 in the southeastern part of Route 210 South, 6 tiles east and 36 tiles south of the Route 210 Cafe doorway or transition. The plot can be replanted after the initial harvest.(572, 627)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 40
Pinap BerryDiamond / PearlBerry treeRoute 210 South: Harvest berry patch 41 in the southeastern part of Route 210 South, 7 tiles east and 36 tiles south of the Route 210 Cafe doorway or transition. The plot can be replanted after the initial harvest.(573, 627)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 41
Old CharmDiamond / PearlNPC / scripted giftRoute 210 South: Cynthia gives it beside the Psyduck blockade after the Pastoria Galactic Grunt chase.NPC (561, 587); script 1Earn the Fen Badge, finish the grunt chase to Valor Lakefront, and receive the SecretPotion before returning to Route 210.script bank 412
TM51Diamond / PearlNPC / scripted giftRoute 210 South: Speak to the item-giving NPC in the southern part of Route 210 South, 21 tiles south of the Route 210 Cafe doorway or transition.NPC (566, 612); script 3Reach Route 210 South and complete the item-giving NPC's one-time dialogue.script bank 412
Moomoo MilkDiamond / PearlRepeatable purchaseRoute 210 South and Cafe Cabin: Buy one bottle from the Route 210 Cafe Cabin counter.NPC / systemPay ₽500 per bottle.editorial script/system note

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
EtherRoute 210 South: Use the Dowsing Machine in the western part of Route 210 South, 17 tiles west and 18 tiles north of the Route 210 Cafe doorway or transition and inspect that exact ground tile.(549, 573)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 347, script 8039
Full HealRoute 210 South: Use the Dowsing Machine in the northwestern part of Route 210 South, 11 tiles west and 29 tiles north of the Route 210 Cafe doorway or transition and inspect that exact ground tile.(555, 562)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 347, script 8149
Great BallRoute 210 South: Use the Dowsing Machine in the central part of Route 210 South, 1 tile west and 16 tiles south of the Route 210 Cafe doorway or transition and inspect that exact ground tile.(565, 607)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 347, script 8154
Hyper PotionRoute 210 South: Use the Dowsing Machine in the northern part of Route 210 South, 20 tiles north of the Route 210 Cafe doorway or transition and inspect that exact ground tile.(566, 571)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 347, script 8189
Burn HealRoute 210 South: Use the Dowsing Machine in the northeastern part of Route 210 South, 6 tiles east and 30 tiles north of the Route 210 Cafe doorway or transition and inspect that exact ground tile.(572, 561)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 347, script 8202

Puzzles, Warps, And Switches

  1. Bicycle-only narrow rails and tall grass divide the item loops. Finish the southern field before crossing east to Route 215.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Clear both tall-grass lanes; visit Cafe Cabin and fight all available customers; collect berries and hidden items; inspect the Psyduck blockade; turn east because the northern road remains closed.
  • Review all 13 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase