Phase 3 section

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Pokemon Diamond and Pearl Solaceon Town and Solaceon Ruins Walkthrough

Cobble Badge

Unlock Day Care services, explore every Unown chamber, read the direction inscription, and collect the ruin's treasure room rewards. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 3 Cobble Badge Galactic Eterna Building, Cycling Road, Hearthome, Solaceon, Veilstone City, and Maylene. 03 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Unlock Day Care services, explore every Unown chamber, read the direction inscription, and collect the ruin's treasure room rewards. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Solaceon Ruins Unused, Solaceon Ruins 2F, Solaceon Ruins 1F Main Room, Solaceon Ruins B1F Room 1, Solaceon Ruins 1F Room 1, Solaceon Ruins B1F Main Room, Solaceon Ruins 1F Room 2, Solaceon Ruins B2F Main Room, Solaceon Ruins B1F Room 2, Solaceon Ruins B3F Room 1, Solaceon Ruins B4F Room 1, Solaceon Ruins B2F Room 1, Solaceon Ruins B2F Room 2, Solaceon Ruins B3F Main Room 1, Solaceon Ruins B3F Main Room 2, and Solaceon Ruins B4F Main Room, and 14 more submaps.

Wild / special rows18Trainer rows1Visible / hidden items22 / 4

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Visit Day Care and the News Press; enter the eastern ledges; follow the main inscription path to the bottom treasure room; backtrack through all dead-end chambers for Unown letters and items; exit toward Route 210.

  • The Ruin Maniac tunnel on Route 214 expands as more distinct Unown forms are caught, eventually linking to the ! and ? chamber.
  • Day Care breeding becomes a major completion tool; the Poketch Day-Care Checker is obtained after depositing Pokemon and speaking to the attendant.
  • The Pokemon News Press asks for a random seen species each day. Show it before the deadline to receive three of one uniformly selected Ball type from the 12-branch pool below.
Exact pret map constants (30)

MAP_SOLACEON_RUINS_UNUSED MAP_SOLACEON_RUINS_2F MAP_SOLACEON_RUINS_1F_MAIN_ROOM MAP_SOLACEON_RUINS_B1F_ROOM_1 MAP_SOLACEON_RUINS_1F_ROOM_1 MAP_SOLACEON_RUINS_B1F_MAIN_ROOM MAP_SOLACEON_RUINS_1F_ROOM_2 MAP_SOLACEON_RUINS_B2F_MAIN_ROOM MAP_SOLACEON_RUINS_B1F_ROOM_2 MAP_SOLACEON_RUINS_B3F_ROOM_1 MAP_SOLACEON_RUINS_B4F_ROOM_1 MAP_SOLACEON_RUINS_B2F_ROOM_1 MAP_SOLACEON_RUINS_B2F_ROOM_2 MAP_SOLACEON_RUINS_B3F_MAIN_ROOM_1 MAP_SOLACEON_RUINS_B3F_MAIN_ROOM_2 MAP_SOLACEON_RUINS_B4F_MAIN_ROOM MAP_SOLACEON_RUINS_B4F_ROOM_2 MAP_SOLACEON_RUINS_B3F_ROOM_2 MAP_SOLACEON_RUINS_B3F_ROOM_3 MAP_SOLACEON MAP_SOLACEON_POKEMART MAP_SOLACEON_POKECENTER MAP_SOLACEON_POKECENTER_2F MAP_SOLACEON_DAYCARE MAP_SOLACEON_NORTHEAST_HOUSE MAP_SOLACEON_NEWS_PRESS MAP_SOLACEON_NORTH_HOUSE MAP_SOLACEON_SEAL_HOUSE MAP_SOLACEON_POKECENTER_B1F MAP_SOLACEON_RUINS_B4F_ROOM_3

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Solaceon Ruins 1F Room 1

Solaceon Ruins 1F Room 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins 1F Room 2

Solaceon Ruins 1F Room 2 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins 2F

Solaceon Ruins 2F wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B1F Main Room

Solaceon Ruins B1F Main Room wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B1F Room 1

Solaceon Ruins B1F Room 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B1F Room 2

Solaceon Ruins B1F Room 2 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B2F Main Room

Solaceon Ruins B2F Main Room wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B2F Room 1

Solaceon Ruins B2F Room 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B2F Room 2

Solaceon Ruins B2F Room 2 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B3F Main Room 1

Solaceon Ruins B3F Main Room 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B3F Main Room 2

Solaceon Ruins B3F Main Room 2 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B3F Room 1

Solaceon Ruins B3F Room 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B3F Room 2

Solaceon Ruins B3F Room 2 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B3F Room 3

Solaceon Ruins B3F Room 3 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B4F Main Room

Solaceon Ruins B4F Main Room wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B4F Room 1

Solaceon Ruins B4F Room 1 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B4F Room 2

Solaceon Ruins B4F Room 2 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Solaceon Ruins B4F Room 3

Solaceon Ruins B4F Room 3 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Unown artworkUnownDP14-25100%

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Ruin Maniac trainer sprite from Pokémon Diamond and Pearl.Ruin Maniac KarlRuin Maniac • source ID 553Solaceon Ruins B2F Main Room • field order 1 at (5, 6)₽864Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (5, 6); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
Mind PlateDiamond / PearlVisible item ballSolaceon Ruins B4F Room 2: Pick up the item ball in the southwestern part of Solaceon Ruins B4F Room 2, 4 tiles west and 6 tiles south of the Solaceon Ruins B3F Main Room 2 doorway or transition.(4, 9)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 234, script 7106
Odd IncenseDiamond / PearlVisible item ballSolaceon Ruins B4F Room 2: Pick up the item ball in the southern part of Solaceon Ruins B4F Room 2, 2 tiles west and 6 tiles south of the Solaceon Ruins B3F Main Room 2 doorway or transition.(6, 9)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 234, script 7107
NuggetDiamond / PearlVisible item ballSolaceon Ruins B4F Room 2: Pick up the item ball in the southwestern part of Solaceon Ruins B4F Room 2, 4 tiles west and 4 tiles south of the Solaceon Ruins B3F Main Room 2 doorway or transition.(4, 7)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 234, script 7108
Rare CandyDiamond / PearlVisible item ballSolaceon Ruins B4F Room 2: Pick up the item ball in the southern part of Solaceon Ruins B4F Room 2, 2 tiles west and 4 tiles south of the Solaceon Ruins B3F Main Room 2 doorway or transition.(6, 7)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 234, script 7109
Persim BerryDiamond / PearlBerry treeSolaceon: Harvest berry patch 34 in the western part of Solaceon, 1 tile west and 7 tiles south of the Solaceon Pokémon Center doorway or transition. The plot can be replanted after the initial harvest.(565, 663)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 34
Nanab BerryDiamond / PearlBerry treeSolaceon: Harvest berry patch 35 in the central part of Solaceon, 7 tiles south of the Solaceon Pokémon Center doorway or transition. The plot can be replanted after the initial harvest.(566, 663)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 35
Nanab BerryDiamond / PearlBerry treeSolaceon: Harvest berry patch 36 in the central part of Solaceon, 4 tiles west and 2 tiles north of the Solaceon Poké Mart doorway or transition. The plot can be replanted after the initial harvest.(567, 663)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 36
Figy BerryDiamond / PearlBerry treeSolaceon: Harvest berry patch 37 in the central part of Solaceon, 3 tiles west and 2 tiles north of the Solaceon Poké Mart doorway or transition. The plot can be replanted after the initial harvest.(568, 663)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 37
Seal CaseDiamond / PearlNPC / scripted giftSolaceon Seal House: The mother in Solaceon's Seal House gives the Seal Case once.NPC (2, 5); script 2Reach Solaceon Town and speak to the mother before collecting letter Seals from the boy.script bank 1011
3× Ultra BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Ultra Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Great BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Great Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Poke BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Poke Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Net BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Net Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Dive BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Dive Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Nest BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Nest Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Repeat BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Repeat Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Timer BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Timer Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Luxury BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Luxury Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Dusk BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Dusk Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Heal BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Heal Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
3× Quick BallDiamond / PearlPokemon News Press daily reward — 1-in-12 branchSolaceon Town and Solaceon Ruins: One daily reward branch gives 3 Quick Balls; exactly one of the 12 listed Ball types is selected.NPC / systemShow the requested seen Pokemon to the News Press before the daily request expires.editorial script/system note
Letter Seals matching Unown formDiamond / PearlRepeatable Seal House giftSolaceon Town and Solaceon Ruins: The boy gives letter Seals that match the first party Pokemon's Unown form, up to the inventory cap of 99; he refuses the same form as the previous claim.NPC / systemObtain the Seal Case from his mother, then lead with a different Unown form from the last one shown.editorial script/system note

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
RepelSolaceon Ruins 1F Room 1: Use the Dowsing Machine on the northwest floor tile of 1F Room 1, beside the room wall.(3, 3)Dowsing Machine Pokétch app. Reach 1F Room 1 from the Solaceon Ruins entrance.event bank 222, script 8036
Escape RopeSolaceon Ruins B2F Room 2: Use the Dowsing Machine along the north wall of B2F Room 2, one tile east of the northwest corner.(3, 3)Dowsing Machine Pokétch app. Follow the ruins stairs to B2F Room 2.event bank 230, script 8037
HoneySolaceon: Use the Dowsing Machine in the northeastern part of Solaceon, 3 tiles west and 12 tiles north of the Solaceon Ruins 2F doorway or transition and inspect that exact ground tile.(594, 640)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 411, script 8034
Big MushroomSolaceon Ruins B4F Room 3: Use the Dowsing Machine along the north wall of B4F Room 3, one tile east of the northwest corner.(4, 3)Dowsing Machine Pokétch app. Follow the ruins stairs to B4F Room 3.event bank 490, script 8038

Puzzles, Warps, And Switches

  1. The entrance inscription's sequence is: top right, lower left, top right, top left, top left, lower left. Those stairs lead to the treasure chamber.
  2. Wrong turns are intentional side rooms, each associated with additional Unown letters; a completion pass should explore them before leaving.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Visit Day Care and the News Press; enter the eastern ledges; follow the main inscription path to the bottom treasure room; backtrack through all dead-end chambers for Unown letters and items; exit toward Route 210.
  • Review all 18 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase