Phase 4 section

Pokemon Diamond logoPokemon Pearl logo

Pokemon Diamond and Pearl Route 212, Pokemon Mansion, and Trophy Garden Walkthrough

Fen Badge

Complete the optional westbound loop through rain and marshland, raid the Pokemon Mansion, and document Trophy Garden's daily postgame slots. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 4 Fen Badge Routes 214 and 213, Valor Lakefront, Pastoria City, Great Marsh, and Crasher Wake. 04 / 11 Palkia artwork Dialga artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Complete the optional westbound loop through rain and marshland, raid the Pokemon Mansion, and document Trophy Garden's daily postgame slots. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Trophy Garden, Route 212 North, Route 212 Pokémon Mansion Lobby, Route 212 Pokémon Mansion West Rooms, Route 212 Pokémon Mansion East Room, Route 212 South, and Route 212 Shard Weather TM House.

Wild / special rows49Trainer rows20Visible / hidden items25 / 11

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Start from Pastoria and clear Route 212 South; use narrow planks and mud ramps for every item; continue through Route 212 North; explore all mansion rooms; collect TM87 and the Soothe Bell; search Trophy Garden grass; exit at Hearthome.

  • Mr. Backlot's special Trophy Garden visitors begin only after the National Dex. The two most recently announced species remain in the garden's special slots.
  • One maid permanently blocks the trophy room in original Diamond/Pearl. Platinum's daily maid knockout challenge is excluded because it does not exist in these versions.
Exact pret map constants (7)

MAP_TROPHY_GARDEN MAP_ROUTE_212_NORTH MAP_ROUTE_212_POKEMON_MANSION_LOBBY MAP_ROUTE_212_POKEMON_MANSION_WEST_ROOMS MAP_ROUTE_212_POKEMON_MANSION_EAST_ROOM MAP_ROUTE_212_SOUTH MAP_ROUTE_212_SHARD_WEATHER_TM_HOUSE

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Route 212 North

Route 212 North wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Budew artworkBudewDP1630%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Kricketune artworkKricketuneDP17-1820%10%30%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Staravia artworkStaraviaDP17-1815%25%5%
Starly artworkStarlyDP1620%
Roselia artworkRoseliaDP16-1715%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Poké Radar (post-National Dex)
Smeargle artworkSmeargleDP16 or 1822%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Surfing
Psyduck artworkPsyduckDP20-4090%
Golduck artworkGolduckDP20-4010%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Goldeen artworkGoldeenDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-5555%
Seaking artworkSeakingDP20-5045%

Route 212 South

Route 212 South wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bibarel artworkBibarelDP18-2035%35%25%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Kricketune artworkKricketuneDP18-1910%10%30%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Wooper artworkWooperDP1830%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Roselia artworkRoseliaDP18-2025%25%15%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Poké Radar (post-National Dex)
Grimer artworkGrimerDP18 or 2022%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Ekans artworkEkansDP18 or 208%National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Lombre artworkLombreDP204%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Lotad artworkLotadDP184%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Surfing
Wooper artworkWooperDP20-4090%
Quagsire artworkQuagsireDP20-4010%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Barboach artworkBarboachDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-5555%
Whiscash artworkWhiscashDP20-5045%

Trophy Garden

Trophy Garden wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Staravia artworkStaraviaDP16-1720%40%20%
Kricketune artworkKricketuneDP16-1710%10%30%
Pichu artworkPichuDP1630%10%10%Rate counts base slots temporarily replaced by Mr. Backlot's daily visitors.
Roselia artworkRoseliaDP16-1730%
Pikachu artworkPikachuDP1810%Rate counts base slots temporarily replaced by Mr. Backlot's daily visitors.

Route 212, Pokemon Mansion, and Trophy Garden

Route 212, Pokemon Mansion, and Trophy Garden wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Trophy Garden daily visitor
Eevee artworkEeveeDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Happiny artworkHappinyDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Meowth artworkMeowthDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Cleffa artworkCleffaDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Clefairy artworkClefairyDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Igglybuff artworkIgglybuffDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Plusle artworkPlusleDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Jigglypuff artworkJigglypuffDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Porygon artworkPorygonDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Castform artworkCastformDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Minun artworkMinunDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Marill artworkMarillDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Chansey artworkChanseyDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Azurill artworkAzurillDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots.
Mime Jr. artworkMime Jr.DP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Shared member of the 16-species announcement pool; the ordinary garden table remains version-specific where applicable.
Bonsly artworkBonslyDP16 or 18 by active slot5% while activeNational Dex; speak to Mr. Backlot once per day Shared member of the 16-species announcement pool; the ordinary garden table remains version-specific where applicable.

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Rich Boy trainer sprite from Pokémon Diamond and Pearl.Rich Boy JasonRich Boy • source ID 82Route 212 North • field order 1 at (472, 780)₽3,040Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (472, 780); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Lady trainer sprite from Pokémon Diamond and Pearl.Lady MelissaLady • source ID 83Route 212 North • field order 2 at (474, 780)₽3,040Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (474, 780); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 729: Lv. 31; ID 730: Lv. 40; ID 731: Lv. 60.
Gentleman trainer sprite from Pokémon Diamond and Pearl.Gentleman JeremyGentleman • source ID 84Route 212 North • field order 3 at (455, 796)₽3,800Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (455, 796); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 691: Lv. 31; ID 692: Lv. 40; ID 693: Lv. 60.
Socialite trainer sprite from Pokémon Diamond and Pearl.Socialite ReinaSocialite • source ID 85Route 212 North • field order 4 at (458, 796)₽3,800Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (458, 796); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 701: Lv. 40; ID 702: Lv. 60.
Policeman trainer sprite from Pokémon Diamond and Pearl.Policeman BobbyPoliceman • source ID 88Route 212 North • field order 5 at (458, 759)₽720Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 5, tile (458, 759); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Policeman trainer sprite from Pokémon Diamond and Pearl.Policeman AlexPoliceman • source ID 89Route 212 North • field order 6 at (458, 777)₽720Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 6, tile (458, 777); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Policeman trainer sprite from Pokémon Diamond and Pearl.Policeman DylanPoliceman • source ID 90Route 212 North • field order 7 at (460, 787)₽720Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 7, tile (460, 787); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Policeman trainer sprite from Pokémon Diamond and Pearl.Policeman CalebPoliceman • source ID 102Route 212 North • field order 8 at (466, 797)₽760Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 8, tile (466, 797); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman JuanFisherman • source ID 91Route 212 South • field order 1 at (507, 851)₽672Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (507, 851); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman CameronFisherman • source ID 92Route 212 South • field order 2 at (500, 847)₽608Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (500, 847); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman TravisFisherman • source ID 93Route 212 South • field order 3 at (499, 856)₽544Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (499, 856); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Pokémon Ranger Male trainer sprite from Pokémon Diamond and Pearl.Pokémon Ranger Male TaylorPokémon Ranger Male • source ID 94Route 212 South • field order 4 at (551, 855)₽1,260Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (551, 855); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 732: Lv. 31/Lv. 31; ID 733: Lv. 40/Lv. 40; ID 734: Lv. 60/Lv. 60.
Pokémon Ranger Female trainer sprite from Pokémon Diamond and Pearl.Pokémon Ranger Female AllisonPokémon Ranger Female • source ID 96Route 212 South • field order 5 at (457, 842)₽1,260Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 5, tile (457, 842); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 736: Lv. 30/Lv. 32; ID 737: Lv. 41/Lv. 39; ID 738: Lv. 61/Lv. 59.
Pokémon Ranger Male trainer sprite from Pokémon Diamond and Pearl.Pokémon Ranger Male JeffreyPokémon Ranger Male • source ID 95Route 212 South • field order 6 at (457, 845)₽1,260Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 6, tile (457, 845); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Policeman trainer sprite from Pokémon Diamond and Pearl.Policeman DannyPoliceman • source ID 332Route 212 South • field order 7 at (474, 838)₽800Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 7, tile (474, 838); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 724: Lv. 28/Lv. 30; ID 725: Lv. 38/Lv. 40; ID 726: Lv. 53/Lv. 55.
Scientist trainer sprite from Pokémon Diamond and Pearl.Scientist StefanoScientist • source ID 99Route 212 South • field order 8 at (458, 856)₽1,008Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 8, tile (458, 856); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Collector trainer sprite from Pokémon Diamond and Pearl.Collector DominiqueCollector • source ID 381Route 212 South • field order 9 at (492, 853)₽1,216Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 9, tile (492, 853); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Scientist trainer sprite from Pokémon Diamond and Pearl.Scientist ShaunScientist • source ID 486Route 212 South • field order 10 at (541, 839)₽912Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 10, tile (541, 839); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 743: Lv. 30/Lv. 28; ID 744: Lv. 40/Lv. 36; ID 745: Lv. 53/Lv. 53.
Parasol Lady trainer sprite from Pokémon Diamond and Pearl.Parasol Lady AlexaParasol Lady • source ID 327Route 212 South • field order 11 at (520, 848)₽608Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 11, tile (520, 848); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 715: Lv. 28/Lv. 30; ID 716: Lv. 38/Lv. 38; ID 717: Lv. 53/Lv. 53.
Parasol Lady trainer sprite from Pokémon Diamond and Pearl.Parasol Lady SabrinaParasol Lady • source ID 328Route 212 South • field order 12 at (528, 837)₽672Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 12, tile (528, 837); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
Rose IncenseDiamond / PearlVisible item ballRoute 212 North: Pick up the item ball in the western part of Route 212 North, 14 tiles west and 19 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition.(456, 791)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 352, script 7069
TM11Diamond / PearlVisible item ballRoute 212 North: Pick up the item ball in the southwestern part of Route 212 North, 17 tiles west and 32 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition.(453, 804)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 352, script 7068
ElixirDiamond / PearlVisible item ballRoute 212 North: Pick up the item ball in the southern part of Route 212 North, 11 tiles west and 49 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition.(459, 821)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 352, script 7070
Great BallDiamond / PearlVisible item ballRoute 212 Pokémon Mansion West Rooms: Pick up the item ball in the northwestern part of Route 212 Pokémon Mansion West Rooms, 6 tiles north of the Route 212 Pokémon Mansion Lobby doorway or transition.(4, 3)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 354, script 7072
TM87Diamond / PearlVisible item ballRoute 212 Pokémon Mansion East Room: Pick up the item ball in the northeastern part of Route 212 Pokémon Mansion East Room, 5 tiles east and 7 tiles north of the Route 212 Pokémon Mansion Lobby doorway or transition.(21, 3)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 355, script 7071
AntidoteDiamond / PearlVisible item ballRoute 212 South: Pick up the item ball in the southwestern part of Route 212 South, 62 tiles west and 14 tiles south of the Route 212 Shard Weather TM House doorway or transition.(455, 860)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 7073
TM84Diamond / PearlVisible item ballRoute 212 South: Pick up the item ball in the southwestern part of Route 212 South, 42 tiles west and 6 tiles south of the Route 212 Shard Weather TM House doorway or transition.(475, 852)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 7074
TM62Diamond / PearlVisible item ballRoute 212 South: Pick up the item ball in the central part of Route 212 South, 10 tiles west of the Route 212 Shard Weather TM House doorway or transition.(507, 846)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 7075
ZincDiamond / PearlVisible item ballRoute 212 South: Pick up the item ball in the central part of Route 212 South, 5 tiles east and 4 tiles north of the Route 212 Shard Weather TM House doorway or transition.(522, 842)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 7076
X SpecialDiamond / PearlVisible item ballRoute 212 South: Pick up the item ball in the northeastern part of Route 212 South, 28 tiles east and 11 tiles north of the Route 212 Shard Weather TM House doorway or transition.(545, 835)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 7077
TM06Diamond / PearlVisible item ballRoute 212 South: Pick up the item ball in the southeastern part of Route 212 South, 30 tiles east and 16 tiles south of the Route 212 Shard Weather TM House doorway or transition.(547, 862)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 7078
ReviveDiamond / PearlVisible item ballRoute 212 South: Pick up the item ball in the eastern part of Route 212 South, 41 tiles east and 2 tiles north of the Route 212 Shard Weather TM House doorway or transition.(558, 844)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 7079
Aspear BerryDiamond / PearlBerry treeRoute 212 North: Harvest berry patch 51 in the southern part of Route 212 North, 10 tiles west and 25 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. The plot can be replanted after the initial harvest.(460, 797)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 51
Sitrus BerryDiamond / PearlBerry treeRoute 212 North: Harvest berry patch 50 in the southern part of Route 212 North, 9 tiles west and 25 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. The plot can be replanted after the initial harvest.(461, 797)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 50
Lum BerryDiamond / PearlBerry treeRoute 212 North: Harvest berry patch 53 in the southwestern part of Route 212 North, 22 tiles west and 45 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. The plot can be replanted after the initial harvest.(448, 817)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 53
Tamato BerryDiamond / PearlBerry treeRoute 212 North: Harvest berry patch 52 in the southwestern part of Route 212 North, 21 tiles west and 45 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. The plot can be replanted after the initial harvest.(449, 817)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 52
Pecha BerryDiamond / PearlBerry treeRoute 212 South: Harvest berry patch 54 in the southeastern part of Route 212 South, 42 tiles east and 8 tiles south of the Route 212 Shard Weather TM House doorway or transition. The plot can be replanted after the initial harvest.(559, 854)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 54
Pinap BerryDiamond / PearlBerry treeRoute 212 South: Harvest berry patch 55 in the southeastern part of Route 212 South, 43 tiles east and 8 tiles south of the Route 212 Shard Weather TM House doorway or transition. The plot can be replanted after the initial harvest.(560, 854)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 55
Pinap BerryDiamond / PearlBerry treeRoute 212 South: Harvest berry patch 56 in the southeastern part of Route 212 South, 44 tiles east and 8 tiles south of the Route 212 Shard Weather TM House doorway or transition. The plot can be replanted after the initial harvest.(561, 854)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 56
Pinap BerryDiamond / PearlBerry treeRoute 212 South: Harvest berry patch 57 in the southeastern part of Route 212 South, 45 tiles east and 8 tiles south of the Route 212 Shard Weather TM House doorway or transition. The plot can be replanted after the initial harvest.(562, 854)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 57
Soothe BellDiamond / PearlNPC / scripted giftRoute 212 Pokémon Mansion West Rooms: Speak to the item-giving NPC in the central part of Route 212 Pokémon Mansion West Rooms, 1 tile west and 3 tiles north of the Route 212 Pokémon Mansion Lobby doorway or transition.NPC (11, 6); script 1Reach Route 212 Pokémon Mansion West Rooms and complete the item-giving NPC's one-time dialogue.script bank 420
TM11 Sunny DayDiamond / PearlRepeatable shard exchangeRoute 212, Pokemon Mansion, and Trophy Garden: Trade 10 Red Shards to the collector in the Route 212 Shard/Weather TM House.NPC / systemBring 10 Red Shards; the exchange can be repeated.editorial script/system note
TM18 Rain DanceDiamond / PearlRepeatable shard exchangeRoute 212, Pokemon Mansion, and Trophy Garden: Trade 10 Blue Shards to the collector in the Route 212 Shard/Weather TM House.NPC / systemBring 10 Blue Shards; the exchange can be repeated.editorial script/system note
TM37 SandstormDiamond / PearlRepeatable shard exchangeRoute 212, Pokemon Mansion, and Trophy Garden: Trade 10 Yellow Shards to the collector in the Route 212 Shard/Weather TM House.NPC / systemBring 10 Yellow Shards; the exchange can be repeated.editorial script/system note
TM07 HailDiamond / PearlRepeatable shard exchangeRoute 212, Pokemon Mansion, and Trophy Garden: Trade 10 Green Shards to the collector in the Route 212 Shard/Weather TM House.NPC / systemBring 10 Green Shards; the exchange can be repeated.editorial script/system note

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Great BallRoute 212 North: Use the Dowsing Machine in the southeastern part of Route 212 North, 5 tiles east and 31 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition and inspect that exact ground tile.(475, 803)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 352, script 8018
Super PotionRoute 212 North: Use the Dowsing Machine in the eastern part of Route 212 North, 3 tiles west and 7 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition and inspect that exact ground tile.(467, 779)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 352, script 8017
Burn HealRoute 212 Pokémon Mansion West Rooms: Use the Dowsing Machine in the southeastern part of Route 212 Pokémon Mansion West Rooms, 3 tiles east of the Route 212 Pokémon Mansion Lobby doorway or transition and inspect that exact ground tile.(23, 9)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 354, script 8163
ProteinRoute 212 South: Use the Dowsing Machine in the southwestern part of Route 212 South, 24 tiles west and 12 tiles south of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile.(493, 858)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 8019
Rare CandyRoute 212 South: Use the Dowsing Machine in the northeastern part of Route 212 South, 44 tiles east and 11 tiles north of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile.(561, 835)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 8026
Great BallRoute 212 South: Use the Dowsing Machine in the southeastern part of Route 212 South, 17 tiles east and 5 tiles south of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile.(534, 851)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 8025
ReviveRoute 212 South: Use the Dowsing Machine in the southeastern part of Route 212 South, 16 tiles east and 11 tiles south of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile.(533, 857)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 8021
Hyper PotionRoute 212 South: Use the Dowsing Machine in the eastern part of Route 212 South, 54 tiles east and 7 tiles north of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile.(571, 839)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 8024
Heart ScaleRoute 212 South: Use the Dowsing Machine in the central part of Route 212 South, 10 tiles east and 1 tile south of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile.(527, 847)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 8023
EtherRoute 212 South: Use the Dowsing Machine in the northeastern part of Route 212 South, 53 tiles east and 11 tiles north of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile.(570, 835)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 8022
TinymushroomRoute 212 South: Use the Dowsing Machine in the southwestern part of Route 212 South, 46 tiles west and 10 tiles south of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile.(471, 856)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 356, script 8020

Puzzles, Warps, And Switches

  1. On Route 212 South, use the Bicycle's fast gear to climb muddy slopes and walk carefully along narrow beams. Clear each raised island before dropping into the next marsh patch.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Start from Pastoria and clear Route 212 South; use narrow planks and mud ramps for every item; continue through Route 212 North; explore all mansion rooms; collect TM87 and the Soothe Bell; search Trophy Garden grass; exit at Hearthome.
  • Review all 49 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase