Phase 4 section

Pokemon Diamond and Pearl Route 212, Pokemon Mansion, and Trophy Garden Walkthrough
Fen Badge Complete the optional westbound loop through rain and marshland, raid the Pokemon Mansion, and document Trophy Garden's daily postgame slots. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Phase 4 Fen Badge Routes 214 and 213, Valor Lakefront, Pastoria City, Great Marsh, and Crasher Wake. 04 / 11
Complete the optional westbound loop through rain and marshland, raid the Pokemon Mansion, and document Trophy Garden's daily postgame slots. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Trophy Garden, Route 212 North, Route 212 Pokémon Mansion Lobby, Route 212 Pokémon Mansion West Rooms, Route 212 Pokémon Mansion East Room, Route 212 South, and Route 212 Shard Weather TM House.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Start from Pastoria and clear Route 212 South; use narrow planks and mud ramps for every item; continue through Route 212 North; explore all mansion rooms; collect TM87 and the Soothe Bell; search Trophy Garden grass; exit at Hearthome.
- Mr. Backlot's special Trophy Garden visitors begin only after the National Dex. The two most recently announced species remain in the garden's special slots.
- One maid permanently blocks the trophy room in original Diamond/Pearl. Platinum's daily maid knockout challenge is excluded because it does not exist in these versions.
Exact pret map constants (7)
MAP_TROPHY_GARDEN MAP_ROUTE_212_NORTH MAP_ROUTE_212_POKEMON_MANSION_LOBBY MAP_ROUTE_212_POKEMON_MANSION_WEST_ROOMS MAP_ROUTE_212_POKEMON_MANSION_EAST_ROOM MAP_ROUTE_212_SOUTH MAP_ROUTE_212_SHARD_WEATHER_TM_HOUSE
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
Route 212 North
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Budew | DP | 16 | 30% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. | ||
Kricketune | DP | 17-18 | 20% | 10% | 30% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. |
Staravia | DP | 17-18 | 15% | 25% | 5% | — |
Starly | DP | 16 | 20% | — | ||
Roselia | DP | 16-17 | 15% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. | ||
| Poké Radar (post-National Dex) | ||||||
Smeargle | DP | 16 or 18 | 22% | National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch. | ||
| Surfing | ||||||
Psyduck | DP | 20-40 | 90% | — | ||
Golduck | DP | 20-40 | 10% | — | ||
| Fishing — Old Rod | ||||||
Magikarp | DP | 3-10 | 100% | — | ||
| Fishing — Good Rod | ||||||
Magikarp | DP | 10-25 | 55% | — | ||
Goldeen | DP | 10-25 | 45% | — | ||
| Fishing — Super Rod | ||||||
Gyarados | DP | 30-55 | 55% | — | ||
Seaking | DP | 20-50 | 45% | — | ||
Route 212 South
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Bibarel | DP | 18-20 | 35% | 35% | 25% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions. |
Kricketune | DP | 18-19 | 10% | 10% | 30% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. |
Wooper | DP | 18 | 30% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions. | ||
Roselia | DP | 18-20 | 25% | 25% | 15% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. |
| Poké Radar (post-National Dex) | ||||||
Grimer | DP | 18 or 20 | 22% | National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Ekans | DP | 18 or 20 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Lombre | DP | 20 | 4% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Lotad | DP | 18 | 4% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
| Surfing | ||||||
Wooper | DP | 20-40 | 90% | — | ||
Quagsire | DP | 20-40 | 10% | — | ||
| Fishing — Old Rod | ||||||
Magikarp | DP | 3-10 | 100% | — | ||
| Fishing — Good Rod | ||||||
Magikarp | DP | 10-25 | 55% | — | ||
Barboach | DP | 10-25 | 45% | — | ||
| Fishing — Super Rod | ||||||
Gyarados | DP | 30-55 | 55% | — | ||
Whiscash | DP | 20-50 | 45% | — | ||
Trophy Garden
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Staravia | DP | 16-17 | 20% | 40% | 20% | — |
Kricketune | DP | 16-17 | 10% | 10% | 30% | — |
Pichu | DP | 16 | 30% | 10% | 10% | Rate counts base slots temporarily replaced by Mr. Backlot's daily visitors. |
Roselia | DP | 16-17 | 30% | — | ||
Pikachu | DP | 18 | 10% | Rate counts base slots temporarily replaced by Mr. Backlot's daily visitors. | ||
Route 212, Pokemon Mansion, and Trophy Garden
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Trophy Garden daily visitor | ||||||
Eevee | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Happiny | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Meowth | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Cleffa | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Clefairy | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Igglybuff | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Plusle | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Jigglypuff | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Porygon | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Castform | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Minun | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Marill | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Chansey | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Azurill | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Today's and yesterday's announced visitors occupy separate 5% replacement slots. | ||
Mime Jr. | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Shared member of the 16-species announcement pool; the ordinary garden table remains version-specific where applicable. | ||
Bonsly | DP | 16 or 18 by active slot | 5% while active | National Dex; speak to Mr. Backlot once per day Shared member of the 16-species announcement pool; the ordinary garden table remains version-specific where applicable. | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Rich Boy JasonRich Boy • source ID 82 | Route 212 North • field order 1 at (472, 780) | ₽3,040 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 1, tile (472, 780); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Lady MelissaLady • source ID 83 | Route 212 North • field order 2 at (474, 780) | ₽3,040 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 2, tile (474, 780); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 729: Lv. 31; ID 730: Lv. 40; ID 731: Lv. 60. | |
Gentleman JeremyGentleman • source ID 84 | Route 212 North • field order 3 at (455, 796) | ₽3,800 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 3, tile (455, 796); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 691: Lv. 31; ID 692: Lv. 40; ID 693: Lv. 60. | |
Socialite ReinaSocialite • source ID 85 | Route 212 North • field order 4 at (458, 796) | ₽3,800 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 4, tile (458, 796); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 701: Lv. 40; ID 702: Lv. 60. | |
Policeman BobbyPoliceman • source ID 88 | Route 212 North • field order 5 at (458, 759) | ₽720 | Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 5, tile (458, 759); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Policeman AlexPoliceman • source ID 89 | Route 212 North • field order 6 at (458, 777) | ₽720 | Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 6, tile (458, 777); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Policeman DylanPoliceman • source ID 90 | Route 212 North • field order 7 at (460, 787) | ₽720 | Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 7, tile (460, 787); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Policeman CalebPoliceman • source ID 102 | Route 212 North • field order 8 at (466, 797) | ₽760 | Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 8, tile (466, 797); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Fisherman JuanFisherman • source ID 91 | Route 212 South • field order 1 at (507, 851) | ₽672 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 1, tile (507, 851); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Fisherman CameronFisherman • source ID 92 | Route 212 South • field order 2 at (500, 847) | ₽608 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 2, tile (500, 847); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Fisherman TravisFisherman • source ID 93 | Route 212 South • field order 3 at (499, 856) | ₽544 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 3, tile (499, 856); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Pokémon Ranger Male TaylorPokémon Ranger Male • source ID 94 | Route 212 South • field order 4 at (551, 855) | ₽1,260 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 4, tile (551, 855); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 732: Lv. 31/Lv. 31; ID 733: Lv. 40/Lv. 40; ID 734: Lv. 60/Lv. 60. | |
Pokémon Ranger Female AllisonPokémon Ranger Female • source ID 96 | Route 212 South • field order 5 at (457, 842) | ₽1,260 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 5, tile (457, 842); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 736: Lv. 30/Lv. 32; ID 737: Lv. 41/Lv. 39; ID 738: Lv. 61/Lv. 59. | |
Pokémon Ranger Male JeffreyPokémon Ranger Male • source ID 95 | Route 212 South • field order 6 at (457, 845) | ₽1,260 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 6, tile (457, 845); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Policeman DannyPoliceman • source ID 332 | Route 212 South • field order 7 at (474, 838) | ₽800 | Battle is available only at night, 20:00-03:59. Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 7, tile (474, 838); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 724: Lv. 28/Lv. 30; ID 725: Lv. 38/Lv. 40; ID 726: Lv. 53/Lv. 55. | |
Scientist StefanoScientist • source ID 99 | Route 212 South • field order 8 at (458, 856) |
| ₽1,008 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 8, tile (458, 856); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Collector DominiqueCollector • source ID 381 | Route 212 South • field order 9 at (492, 853) | ₽1,216 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 9, tile (492, 853); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Scientist ShaunScientist • source ID 486 | Route 212 South • field order 10 at (541, 839) | ₽912 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 10, tile (541, 839); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 743: Lv. 30/Lv. 28; ID 744: Lv. 40/Lv. 36; ID 745: Lv. 53/Lv. 53. | |
Parasol Lady AlexaParasol Lady • source ID 327 | Route 212 South • field order 11 at (520, 848) | ₽608 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 11, tile (520, 848); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 715: Lv. 28/Lv. 30; ID 716: Lv. 38/Lv. 38; ID 717: Lv. 53/Lv. 53. | |
Parasol Lady SabrinaParasol Lady • source ID 328 | Route 212 South • field order 12 at (528, 837) | ₽672 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 12, tile (528, 837); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| Rose Incense | Diamond / Pearl | Visible item ball | Route 212 North: Pick up the item ball in the western part of Route 212 North, 14 tiles west and 19 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. | (456, 791) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 352, script 7069 |
| TM11 | Diamond / Pearl | Visible item ball | Route 212 North: Pick up the item ball in the southwestern part of Route 212 North, 17 tiles west and 32 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. | (453, 804) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 352, script 7068 |
| Elixir | Diamond / Pearl | Visible item ball | Route 212 North: Pick up the item ball in the southern part of Route 212 North, 11 tiles west and 49 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. | (459, 821) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 352, script 7070 |
| Great Ball | Diamond / Pearl | Visible item ball | Route 212 Pokémon Mansion West Rooms: Pick up the item ball in the northwestern part of Route 212 Pokémon Mansion West Rooms, 6 tiles north of the Route 212 Pokémon Mansion Lobby doorway or transition. | (4, 3) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 354, script 7072 |
| TM87 | Diamond / Pearl | Visible item ball | Route 212 Pokémon Mansion East Room: Pick up the item ball in the northeastern part of Route 212 Pokémon Mansion East Room, 5 tiles east and 7 tiles north of the Route 212 Pokémon Mansion Lobby doorway or transition. | (21, 3) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 355, script 7071 |
| Antidote | Diamond / Pearl | Visible item ball | Route 212 South: Pick up the item ball in the southwestern part of Route 212 South, 62 tiles west and 14 tiles south of the Route 212 Shard Weather TM House doorway or transition. | (455, 860) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 7073 |
| TM84 | Diamond / Pearl | Visible item ball | Route 212 South: Pick up the item ball in the southwestern part of Route 212 South, 42 tiles west and 6 tiles south of the Route 212 Shard Weather TM House doorway or transition. | (475, 852) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 7074 |
| TM62 | Diamond / Pearl | Visible item ball | Route 212 South: Pick up the item ball in the central part of Route 212 South, 10 tiles west of the Route 212 Shard Weather TM House doorway or transition. | (507, 846) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 7075 |
| Zinc | Diamond / Pearl | Visible item ball | Route 212 South: Pick up the item ball in the central part of Route 212 South, 5 tiles east and 4 tiles north of the Route 212 Shard Weather TM House doorway or transition. | (522, 842) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 7076 |
| X Special | Diamond / Pearl | Visible item ball | Route 212 South: Pick up the item ball in the northeastern part of Route 212 South, 28 tiles east and 11 tiles north of the Route 212 Shard Weather TM House doorway or transition. | (545, 835) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 7077 |
| TM06 | Diamond / Pearl | Visible item ball | Route 212 South: Pick up the item ball in the southeastern part of Route 212 South, 30 tiles east and 16 tiles south of the Route 212 Shard Weather TM House doorway or transition. | (547, 862) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 7078 |
| Revive | Diamond / Pearl | Visible item ball | Route 212 South: Pick up the item ball in the eastern part of Route 212 South, 41 tiles east and 2 tiles north of the Route 212 Shard Weather TM House doorway or transition. | (558, 844) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 7079 |
| Aspear Berry | Diamond / Pearl | Berry tree | Route 212 North: Harvest berry patch 51 in the southern part of Route 212 North, 10 tiles west and 25 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. The plot can be replanted after the initial harvest. | (460, 797) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 51 |
| Sitrus Berry | Diamond / Pearl | Berry tree | Route 212 North: Harvest berry patch 50 in the southern part of Route 212 North, 9 tiles west and 25 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. The plot can be replanted after the initial harvest. | (461, 797) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 50 |
| Lum Berry | Diamond / Pearl | Berry tree | Route 212 North: Harvest berry patch 53 in the southwestern part of Route 212 North, 22 tiles west and 45 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. The plot can be replanted after the initial harvest. | (448, 817) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 53 |
| Tamato Berry | Diamond / Pearl | Berry tree | Route 212 North: Harvest berry patch 52 in the southwestern part of Route 212 North, 21 tiles west and 45 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition. The plot can be replanted after the initial harvest. | (449, 817) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 52 |
| Pecha Berry | Diamond / Pearl | Berry tree | Route 212 South: Harvest berry patch 54 in the southeastern part of Route 212 South, 42 tiles east and 8 tiles south of the Route 212 Shard Weather TM House doorway or transition. The plot can be replanted after the initial harvest. | (559, 854) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 54 |
| Pinap Berry | Diamond / Pearl | Berry tree | Route 212 South: Harvest berry patch 55 in the southeastern part of Route 212 South, 43 tiles east and 8 tiles south of the Route 212 Shard Weather TM House doorway or transition. The plot can be replanted after the initial harvest. | (560, 854) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 55 |
| Pinap Berry | Diamond / Pearl | Berry tree | Route 212 South: Harvest berry patch 56 in the southeastern part of Route 212 South, 44 tiles east and 8 tiles south of the Route 212 Shard Weather TM House doorway or transition. The plot can be replanted after the initial harvest. | (561, 854) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 56 |
| Pinap Berry | Diamond / Pearl | Berry tree | Route 212 South: Harvest berry patch 57 in the southeastern part of Route 212 South, 45 tiles east and 8 tiles south of the Route 212 Shard Weather TM House doorway or transition. The plot can be replanted after the initial harvest. | (562, 854) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 57 |
| Soothe Bell | Diamond / Pearl | NPC / scripted gift | Route 212 Pokémon Mansion West Rooms: Speak to the item-giving NPC in the central part of Route 212 Pokémon Mansion West Rooms, 1 tile west and 3 tiles north of the Route 212 Pokémon Mansion Lobby doorway or transition. | NPC (11, 6); script 1 | Reach Route 212 Pokémon Mansion West Rooms and complete the item-giving NPC's one-time dialogue. | script bank 420 |
| TM11 Sunny Day | Diamond / Pearl | Repeatable shard exchange | Route 212, Pokemon Mansion, and Trophy Garden: Trade 10 Red Shards to the collector in the Route 212 Shard/Weather TM House. | NPC / system | Bring 10 Red Shards; the exchange can be repeated. | editorial script/system note |
| TM18 Rain Dance | Diamond / Pearl | Repeatable shard exchange | Route 212, Pokemon Mansion, and Trophy Garden: Trade 10 Blue Shards to the collector in the Route 212 Shard/Weather TM House. | NPC / system | Bring 10 Blue Shards; the exchange can be repeated. | editorial script/system note |
| TM37 Sandstorm | Diamond / Pearl | Repeatable shard exchange | Route 212, Pokemon Mansion, and Trophy Garden: Trade 10 Yellow Shards to the collector in the Route 212 Shard/Weather TM House. | NPC / system | Bring 10 Yellow Shards; the exchange can be repeated. | editorial script/system note |
| TM07 Hail | Diamond / Pearl | Repeatable shard exchange | Route 212, Pokemon Mansion, and Trophy Garden: Trade 10 Green Shards to the collector in the Route 212 Shard/Weather TM House. | NPC / system | Bring 10 Green Shards; the exchange can be repeated. | editorial script/system note |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| Great Ball | Route 212 North: Use the Dowsing Machine in the southeastern part of Route 212 North, 5 tiles east and 31 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition and inspect that exact ground tile. | (475, 803) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 352, script 8018 |
| Super Potion | Route 212 North: Use the Dowsing Machine in the eastern part of Route 212 North, 3 tiles west and 7 tiles south of the Route 212 Pokémon Mansion Lobby doorway or transition and inspect that exact ground tile. | (467, 779) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 352, script 8017 |
| Burn Heal | Route 212 Pokémon Mansion West Rooms: Use the Dowsing Machine in the southeastern part of Route 212 Pokémon Mansion West Rooms, 3 tiles east of the Route 212 Pokémon Mansion Lobby doorway or transition and inspect that exact ground tile. | (23, 9) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 354, script 8163 |
| Protein | Route 212 South: Use the Dowsing Machine in the southwestern part of Route 212 South, 24 tiles west and 12 tiles south of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile. | (493, 858) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 8019 |
| Rare Candy | Route 212 South: Use the Dowsing Machine in the northeastern part of Route 212 South, 44 tiles east and 11 tiles north of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile. | (561, 835) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 8026 |
| Great Ball | Route 212 South: Use the Dowsing Machine in the southeastern part of Route 212 South, 17 tiles east and 5 tiles south of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile. | (534, 851) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 8025 |
| Revive | Route 212 South: Use the Dowsing Machine in the southeastern part of Route 212 South, 16 tiles east and 11 tiles south of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile. | (533, 857) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 8021 |
| Hyper Potion | Route 212 South: Use the Dowsing Machine in the eastern part of Route 212 South, 54 tiles east and 7 tiles north of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile. | (571, 839) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 8024 |
| Heart Scale | Route 212 South: Use the Dowsing Machine in the central part of Route 212 South, 10 tiles east and 1 tile south of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile. | (527, 847) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 8023 |
| Ether | Route 212 South: Use the Dowsing Machine in the northeastern part of Route 212 South, 53 tiles east and 11 tiles north of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile. | (570, 835) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 8022 |
| Tinymushroom | Route 212 South: Use the Dowsing Machine in the southwestern part of Route 212 South, 46 tiles west and 10 tiles south of the Route 212 Shard Weather TM House doorway or transition and inspect that exact ground tile. | (471, 856) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 356, script 8020 |
Puzzles, Warps, And Switches
- On Route 212 South, use the Bicycle's fast gear to climb muddy slopes and walk carefully along narrow beams. Clear each raised island before dropping into the next marsh patch.
Boss Strategy And Partners
No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.
Completion Checklist
- Complete the currently reachable part of this route plan: Start from Pastoria and clear Route 212 South; use narrow planks and mud ramps for every item; continue through Route 212 North; explore all mansion rooms; collect TM87 and the Soothe Bell; search Trophy Garden grass; exit at Hearthome.
- Review all 49 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
Dex quick links
Pokemon in this phase
Ekans
Pikachu
Clefairy
Jigglypuff
Meowth
Psyduck
Golduck
Abra
Kadabra
Machop
Geodude
Grimer
Chansey
Goldeen
Seaking
Magikarp
Gyarados
Eevee
Porygon
Hoothoot
Pichu
Cleffa
Igglybuff
Marill
Aipom
Wooper
Quagsire
Smeargle
Lotad
Lombre
Azurill
Meditite
Plusle
Minun
Roselia
Barboach
Whiscash
Castform
Prinplup
Starly
Staravia
Bibarel
Kricketune
Luxio
Budew
Buizel
Shellos
Buneary
Bonsly
Mime Jr
Happiny
Chatot










