Phase 5 section

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Pokemon Diamond and Pearl Route 211 and Mt. Coronet Side Chambers Walkthrough

Relic Badge

Clear both halves of Route 211 and inspect Mt. Coronet passages opened by Rock Smash while reserving Strength-gated progress. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 5 Relic Badge Galactic grunt chase, Celestic Town, Route 210, Hearthome City, and Fantina. 05 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Clear both halves of Route 211 and inspect Mt. Coronet passages opened by Rock Smash while reserving Strength-gated progress. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Route 211 West and Route 211 East.

Wild / special rows18Trainer rows7Visible / hidden items7 / 3

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Sweep Route 211 West from Eterna; revisit from Celestic for Route 211 East; collect all reachable items; enter both cave mouths; use Rock Smash for side pockets; mark Strength boulders for the Mine Badge journey.

  • Route 211 is geographically split by Mt. Coronet; each side has different trainers and encounter ownership.
  • The eastern cave route eventually leads toward Route 216, but Strength field use is still locked.
Exact pret map constants (2)

MAP_ROUTE_211_WEST MAP_ROUTE_211_EAST

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Route 211 East

Route 211 East wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Meditite artworkMedititeDP27-2835%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Graveler artworkGravelerDP2720%
Machoke artworkMachokeDP27-2820%20%10%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Ponyta artworkPonytaDP26-2815%15%5%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Chingling artworkChinglingDP27-2810%
Noctowl artworkNoctowlDP2810%
Zubat artworkZubatDP2610%
Poké Radar (post-National Dex)
Swablu artworkSwabluDP27-2822%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Teddiursa artworkTeddiursaDP27-288%National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Route 211 West

Route 211 West wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bidoof artworkBidoofDP12-1435%35%25%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Meditite artworkMedititeDP12-1435%35%25%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Chingling artworkChinglingDP1310%
Geodude artworkGeodudeDP1310%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Ponyta artworkPonytaDP1310%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Hoothoot artworkHoothootDP1410%
Zubat artworkZubatDP1210%
Poké Radar (post-National Dex)
Tyrogue artworkTyrogueDP12-1422%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Teddiursa artworkTeddiursaDP12 or 148%National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Bird Keeper trainer sprite from Pokémon Diamond and Pearl.Bird Keeper AlexandraBird Keeper • source ID 76Route 211 West • field order 1 at (367, 523)₽608Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (367, 523); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Hiker trainer sprite from Pokémon Diamond and Pearl.Hiker LouisHiker • source ID 326Route 211 West • field order 2 at (377, 529)₽480Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (377, 529); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ninja Boy trainer sprite from Pokémon Diamond and Pearl.Ninja Boy ZachNinja Boy • source ID 78Route 211 West • field order 3 at (361, 525)₽120Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (361, 525); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 746: Lv. 26/Lv. 29/Lv. 29; ID 747: Lv. 36/Lv. 37/Lv. 38; ID 748: Lv. 51/Lv. 52/Lv. 53.
Bird Keeper trainer sprite from Pokémon Diamond and Pearl.Bird Keeper KatherineBird Keeper • source ID 81Route 211 East • field order 1 at (432, 520)₽992Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (432, 520); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ninja Boy trainer sprite from Pokémon Diamond and Pearl.Ninja Boy NickNinja Boy • source ID 80Route 211 East • field order 2 at (425, 520)₽216Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (425, 520); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Black Belt trainer sprite from Pokémon Diamond and Pearl.Black Belt SeanBlack Belt • source ID 79Route 211 East • field order 3 at (428, 540)₽696Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (428, 540); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ruin Maniac trainer sprite from Pokémon Diamond and Pearl.Ruin Maniac HarryRuin Maniac • source ID 442Route 211 East • field order 4 at (429, 525)₽1,440Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (429, 525); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 695: Lv. 41; ID 696: Lv. 56.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM12Diamond / PearlVisible item ballRoute 211 West: Pick up the item ball in the southeastern part of Route 211 West, 12 tiles west and 3 tiles south of the Mount Coronet North 1F Room 1 doorway or transition.(368, 535)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 350, script 7042
TM29Diamond / PearlVisible item ballRoute 211 East: Pick up the item ball in the northwestern part of Route 211 East, 5 tiles east and 13 tiles north of the Mount Coronet North 1F Room 1 doorway or transition.(424, 514)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 351, script 7159
Pecha BerryDiamond / PearlBerry treeRoute 211 East: Harvest berry patch 46 in the eastern part of Route 211 East, 16 tiles east and 3 tiles north of the Mount Coronet North 1F Room 1 doorway or transition. The plot can be replanted after the initial harvest.(435, 524)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 46
Aspear BerryDiamond / PearlBerry treeRoute 211 East: Harvest berry patch 47 in the eastern part of Route 211 East, 17 tiles east and 3 tiles north of the Mount Coronet North 1F Room 1 doorway or transition. The plot can be replanted after the initial harvest.(436, 524)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 47
Iapapa BerryDiamond / PearlBerry treeRoute 211 East: Harvest berry patch 48 in the eastern part of Route 211 East, 18 tiles east and 3 tiles north of the Mount Coronet North 1F Room 1 doorway or transition. The plot can be replanted after the initial harvest.(437, 524)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 48
Grepa BerryDiamond / PearlBerry treeRoute 211 East: Harvest berry patch 49 in the eastern part of Route 211 East, 19 tiles east and 3 tiles north of the Mount Coronet North 1F Room 1 doorway or transition. The plot can be replanted after the initial harvest.(438, 524)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 49
TM77Diamond / PearlNPC / scripted giftRoute 211 East: Speak to the item-giving NPC in the central part of Route 211 East, 11 tiles east and 2 tiles south of the Mount Coronet North 1F Room 1 doorway or transition.NPC (430, 529); script 1Reach Route 211 East and complete the item-giving NPC's one-time dialogue.script bank 417

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Poké BallRoute 211 West: Use the Dowsing Machine in the northwestern part of Route 211 West, 25 tiles west and 11 tiles north of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(355, 521)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 350, script 8003
PP UpRoute 211 West: Use the Dowsing Machine in the northwestern part of Route 211 West, 33 tiles west and 15 tiles north of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(347, 517)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 350, script 8228
ZincRoute 211 East: Use the Dowsing Machine in the northern part of Route 211 East, 12 tiles east and 13 tiles north of the Mount Coronet North 1F Room 1 doorway or transition and inspect that exact ground tile.(431, 514)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 351, script 8060

Puzzles, Warps, And Switches

  1. Do not force a through-route before Byron. Explore each entrance until the first Strength boulder, then turn back and record the remaining obstacle.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Sweep Route 211 West from Eterna; revisit from Celestic for Route 211 East; collect all reachable items; enter both cave mouths; use Rock Smash for side pockets; mark Strength boulders for the Mine Badge journey.
  • Review all 18 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase