Phase 5 section

Pokemon Diamond and Pearl Celestic Town and Celestic Ruins Walkthrough
Relic Badge Defeat the Galactic Grunt, return the Old Charm, inspect the lake mural, and receive HM03 Surf. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Phase 5 Relic Badge Galactic grunt chase, Celestic Town, Route 210, Hearthome City, and Fantina. 05 / 11
Defeat the Galactic Grunt, return the Old Charm, inspect the lake mural, and receive HM03 Surf. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Celestic, Celestic Pokémon Center, Celestic Pokémon Center 2F, Celestic Cynthia Grandparents House, Celestic Shop, Celestic Northeast House, Celestic Southwest House, Celestic Ruins, and Celestic Pokémon Center B1F.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Tour the town and shop; collect hidden items around the central crater; defeat the Grunt blocking the ruins; enter and examine the mural; give the Old Charm to Cynthia's grandmother; receive HM03; speak to residents before leaving.
- Diamond and Pearl use a Galactic Grunt at the ruins; Platinum's Cyrus battle here does not occur in these versions.
- Surf is received before Fantina but cannot be used outside battle until the Relic Badge is won.
Exact pret map constants (9)
MAP_CELESTIC MAP_CELESTIC_POKECENTER MAP_CELESTIC_POKECENTER_2F MAP_CELESTIC_CYNTHIA_GRANDPARENTS_HOUSE MAP_CELESTIC_SHOP MAP_CELESTIC_NORTHEAST_HOUSE MAP_CELESTIC_SOUTHWEST_HOUSE MAP_CELESTIC_RUINS MAP_CELESTIC_POKECENTER_B1F
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Surfing | ||||||
Psyduck | DP | 20-40 | 90% | — | ||
Golduck | DP | 20-40 | 10% | — | ||
| Fishing — Old Rod | ||||||
Magikarp | DP | 3-10 | 100% | — | ||
| Fishing — Good Rod | ||||||
Magikarp | DP | 10-25 | 55% | — | ||
Barboach | DP | 10-25 | 45% | — | ||
| Fishing — Super Rod | ||||||
Corphish | DP | 30-40 | 40% | — | ||
Gyarados | DP | 30-40 | 40% | — | ||
Whiscash | DP | 40-55 | 15% | — | ||
Crawdaunt | DP | 35-55 | 5% | — | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Galactic GruntGalactic • source ID 416 | Celestic • scripted | ₽1,080 | Scripted story trigger; complete the local objective described in the route plan. | Script-triggered battle; not treated as an ordinary field rematch. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| Great Ball | Diamond / Pearl | NPC / scripted gift | Celestic Pokémon Center: Speak to the item-giving NPC in the western part of Celestic Pokémon Center, 1 tile east and 2 tiles north of the Celestic Pokémon Center 2F doorway or transition. | NPC (3, 8); script 4 | Reach Celestic Pokémon Center and complete the item-giving NPC's one-time dialogue. | script bank 1014 |
| HM03 Surf | Diamond / Pearl | Story gift | Celestic Town and Celestic Ruins: Cynthia's grandmother gives it after the ruins mural scene; field use requires the Relic Badge. | NPC / system | See the route plan. | editorial script/system note |
| Choice Specs | Diamond / Pearl | Time-of-day NPC gift | Celestic Town and Celestic Ruins: Talk to the Celestic Shop gift NPC during morning, 04:00-09:59. This uses its own one-time flag. | NPC / system | Morning 04:00-09:59; revisit for the other two glasses. | editorial script/system note |
| BlackGlasses | Diamond / Pearl | Time-of-day NPC gift | Celestic Town and Celestic Ruins: Talk to the Celestic Shop gift NPC during day, 10:00-19:59. This uses its own one-time flag. | NPC / system | Day 10:00-19:59; revisit for the other two glasses. | editorial script/system note |
| Wise Glasses | Diamond / Pearl | Time-of-day NPC gift | Celestic Town and Celestic Ruins: Talk to the Celestic Shop gift NPC during night, 20:00-03:59. This uses its own one-time flag. | NPC / system | Night 20:00-03:59; revisit for the other two glasses. | editorial script/system note |
Hidden Items
No type-2 hidden-item event is present in the source maps assigned to this section.
Puzzles, Warps, And Switches
- The town's central depression has hidden items on its rim and inside the crater. Scan in a full circle with the Dowsing Machine before entering the ruins.
Boss Strategy And Partners
No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.
Completion Checklist
- Complete the currently reachable part of this route plan: Tour the town and shop; collect hidden items around the central crater; defeat the Grunt blocking the ruins; enter and examine the mural; give the Old Charm to Cynthia's grandmother; receive HM03; speak to residents before leaving.
- Review all 9 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
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