Phase 5 section

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Pokemon Diamond and Pearl Celestic Town and Celestic Ruins Walkthrough

Relic Badge

Defeat the Galactic Grunt, return the Old Charm, inspect the lake mural, and receive HM03 Surf. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 5 Relic Badge Galactic grunt chase, Celestic Town, Route 210, Hearthome City, and Fantina. 05 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Defeat the Galactic Grunt, return the Old Charm, inspect the lake mural, and receive HM03 Surf. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Celestic, Celestic Pokémon Center, Celestic Pokémon Center 2F, Celestic Cynthia Grandparents House, Celestic Shop, Celestic Northeast House, Celestic Southwest House, Celestic Ruins, and Celestic Pokémon Center B1F.

Wild / special rows9Trainer rows1Visible / hidden items5 / 0

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Tour the town and shop; collect hidden items around the central crater; defeat the Grunt blocking the ruins; enter and examine the mural; give the Old Charm to Cynthia's grandmother; receive HM03; speak to residents before leaving.

  • Diamond and Pearl use a Galactic Grunt at the ruins; Platinum's Cyrus battle here does not occur in these versions.
  • Surf is received before Fantina but cannot be used outside battle until the Relic Badge is won.
Exact pret map constants (9)

MAP_CELESTIC MAP_CELESTIC_POKECENTER MAP_CELESTIC_POKECENTER_2F MAP_CELESTIC_CYNTHIA_GRANDPARENTS_HOUSE MAP_CELESTIC_SHOP MAP_CELESTIC_NORTHEAST_HOUSE MAP_CELESTIC_SOUTHWEST_HOUSE MAP_CELESTIC_RUINS MAP_CELESTIC_POKECENTER_B1F

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Celestic wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Surfing
Psyduck artworkPsyduckDP20-4090%
Golduck artworkGolduckDP20-4010%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Barboach artworkBarboachDP10-2545%
Fishing — Super Rod
Corphish artworkCorphishDP30-4040%
Gyarados artworkGyaradosDP30-4040%
Whiscash artworkWhiscashDP40-5515%
Crawdaunt artworkCrawdauntDP35-555%

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Galactic trainer sprite from Pokémon Diamond and Pearl.Galactic GruntGalactic • source ID 416Celestic • scripted₽1,080Scripted story trigger; complete the local objective described in the route plan.Script-triggered battle; not treated as an ordinary field rematch.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
Great BallDiamond / PearlNPC / scripted giftCelestic Pokémon Center: Speak to the item-giving NPC in the western part of Celestic Pokémon Center, 1 tile east and 2 tiles north of the Celestic Pokémon Center 2F doorway or transition.NPC (3, 8); script 4Reach Celestic Pokémon Center and complete the item-giving NPC's one-time dialogue.script bank 1014
HM03 SurfDiamond / PearlStory giftCelestic Town and Celestic Ruins: Cynthia's grandmother gives it after the ruins mural scene; field use requires the Relic Badge.NPC / systemSee the route plan.editorial script/system note
Choice SpecsDiamond / PearlTime-of-day NPC giftCelestic Town and Celestic Ruins: Talk to the Celestic Shop gift NPC during morning, 04:00-09:59. This uses its own one-time flag.NPC / systemMorning 04:00-09:59; revisit for the other two glasses.editorial script/system note
BlackGlassesDiamond / PearlTime-of-day NPC giftCelestic Town and Celestic Ruins: Talk to the Celestic Shop gift NPC during day, 10:00-19:59. This uses its own one-time flag.NPC / systemDay 10:00-19:59; revisit for the other two glasses.editorial script/system note
Wise GlassesDiamond / PearlTime-of-day NPC giftCelestic Town and Celestic Ruins: Talk to the Celestic Shop gift NPC during night, 20:00-03:59. This uses its own one-time flag.NPC / systemNight 20:00-03:59; revisit for the other two glasses.editorial script/system note

Hidden Items

No type-2 hidden-item event is present in the source maps assigned to this section.

Puzzles, Warps, And Switches

  1. The town's central depression has hidden items on its rim and inside the crater. Scan in a full circle with the Dowsing Machine before entering the ruins.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Tour the town and shop; collect hidden items around the central crater; defeat the Grunt blocking the ruins; enter and examine the mural; give the Old Charm to Cynthia's grandmother; receive HM03; speak to residents before leaving.
  • Review all 9 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase