Phase 6 section

Pokemon Diamond and Pearl Canalave Library and the Lake Mission Walkthrough
Mine Badge Meet Rowan's group on the library's top floor, witness the Valor explosion, and receive the three-lake investigation assignments. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Phase 6 Mine Badge Canalave City, Iron Island, the Canalave Gym puzzle, and Byron. 06 / 11
Meet Rowan's group on the library's top floor, witness the Valor explosion, and receive the three-lake investigation assignments. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Canalave Library 1F, Canalave Library 2F, and Canalave Library 3F.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Heal after Byron; enter Canalave Library; climb to 3F; speak to Rowan, Barry, and the assistant; watch the tremor scene; leave immediately; Fly to Pastoria or Valor Lakefront; enter the newly opened Lake Valor path.
- The story assigns Barry to Lake Acuity, the assistant to Lake Verity, and the player to Lake Valor before the routes converge again.
- Strength field use now opens the Mt. Coronet route toward Route 216 as well as numerous earlier boulder pockets.
Exact pret map constants (3)
MAP_CANALAVE_LIBRARY_1F MAP_CANALAVE_LIBRARY_2F MAP_CANALAVE_LIBRARY_3F
Wild Pokémon
No random wild encounter archive or curated static/gift row applies to this section. This is expected for some buildings, story rooms, and Gym interiors.
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
No trainer object, scripted battle, or assigned boss team is sourced for this section.
Items
No visible item ball, decoded scripted gift, or curated system reward is assigned to this section.
Hidden Items
No type-2 hidden-item event is present in the source maps assigned to this section.
Puzzles, Warps, And Switches
- The library event is on 3F and does not trigger from the lobby. Speak directly to Rowan's group after the Gym victory.
Boss Strategy And Partners
No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.
Completion Checklist
- Complete the currently reachable part of this route plan: Heal after Byron; enter Canalave Library; climb to 3F; speak to Rowan, Barry, and the assistant; watch the tremor scene; leave immediately; Fly to Pastoria or Valor Lakefront; enter the newly opened Lake Valor path.
- Review all 0 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.