Phase 6 section

Pokemon Diamond and Pearl Canalave Gym and Byron Walkthrough
Mine Badge Ride platform lifts through the steel maze, defeat every worker and Ace Trainer, and beat Byron's Bastiodon. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Phase 6 Mine Badge Canalave City, Iron Island, the Canalave Gym puzzle, and Byron. 06 / 11
Ride platform lifts through the steel maze, defeat every worker and Ace Trainer, and beat Byron's Bastiodon. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Canalave Gym.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Bring Fire, Fighting, or Ground coverage; ride each platform branch for trainers and items; track lift colors and floor changes; return to the final red platform; save before Byron; exploit Bronzor and Steelix safely before focusing Bastiodon.
- Bronzor's ability can remove one of its usual weaknesses, so check battle feedback instead of assuming Ground or Fire will always be ideal.
- Bastiodon has enormous defenses but severe Fighting and Ground weaknesses; avoid letting it stall with healing.
Exact pret map constants (1)
MAP_CANALAVE_GYM
Wild Pokémon
No random wild encounter archive or curated static/gift row applies to this section. This is expected for some buildings, story rooms, and Gym interiors.
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Black Belt DavidBlack Belt • source ID 232 | Canalave Gym • field order 1 at (24, 3) | ₽768 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 1, tile (24, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Worker JacksonWorker • source ID 256 | Canalave Gym • field order 2 at (14, 3) | ₽1,120 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 2, tile (14, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Worker GaryWorker • source ID 257 | Canalave Gym • field order 3 at (22, 16) |
| ₽1,240 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 3, tile (22, 16); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Black Belt RickyBlack Belt • source ID 314 | Canalave Gym • field order 4 at (9, 17) |
| ₽792 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 4, tile (9, 17); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Ace Trainer Male CesarAce Trainer Male • source ID 279 | Canalave Gym • field order 5 at (27, 25) | ₽1,920 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 5, tile (27, 25); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Worker GerardoWorker • source ID 367 | Canalave Gym • field order 6 at (8, 3) | ₽1,160 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 6, tile (8, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Ace Trainer Female BreannaAce Trainer Female • source ID 283 | Canalave Gym • field order 7 at (27, 5) |
| ₽1,980 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 7, tile (27, 5); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Leader ByronLeader Byron • source ID 250 | Canalave Gym • scripted | ₽4,680 | Scripted story trigger; complete the local objective described in the route plan. | Major or story battle; not a VS Seeker rematch row. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| TM91 | Diamond / Pearl | NPC / scripted gift | Canalave Gym: Receive this TM from the Gym Leader immediately after the badge victory. | NPC (16, 3); script 2 | Defeat the Gym Leader; this is part of the one-time badge reward. | script bank 36 |
Hidden Items
No type-2 hidden-item event is present in the source maps assigned to this section.
Puzzles, Warps, And Switches
- Moving platforms connect fixed colored pads across several heights. Take every side pad before the red leader route and note which pad returns to the entrance level.
Boss Strategy And Partners
Leader ByronLeader Byron • source ID 250Full team
BronzorFlash Cannon / Extrasensory / Confuse Ray / Hypnosis
SteelixGyro Ball / Ice Fang / Dragon Breath / Sandstorm
Bastiodonholds Chesto Berry • Flash Cannon / Ancient Power / Iron Defense / Rest
Danger notes
Bastiodon's defenses invite a long fight, while Steelix and Bronzor punish careless physical plans.
Practical counters
Fighting and Ground attacks exploit Bastiodon fourfold; Water also handles Steelix. Check Bronzor's ability before committing to Ground or Fire.
Completion Checklist
- Complete the currently reachable part of this route plan: Bring Fire, Fighting, or Ground coverage; ride each platform branch for trainers and items; track lift colors and floor changes; return to the final red platform; save before Byron; exploit Bronzor and Steelix safely before focusing Bastiodon.
- Review all 0 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
Dex quick links






