Phase 7 section

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Pokemon Diamond and Pearl Lake Acuity and Jupiter's Withdrawal Walkthrough

Icicle Badge

Use Rock Climb into Lake Acuity, witness the aftermath of Barry's defeat, and watch Jupiter withdraw to Veilstone without a player battle. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 7 Icicle Badge The three lakes, Mt. Coronet, Routes 216 and 217, Snowpoint City, Candice, and Lake Acuity. 07 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Use Rock Climb into Lake Acuity, witness the aftermath of Barry's defeat, and watch Jupiter withdraw to Veilstone without a player battle. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Lake Acuity Galactic.

Wild / special rows17Trainer rows0Visible / hidden items1 / 0

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Leave Snowpoint west; Rock Climb at Acuity Lakefront; enter the Galactic lake state; approach Barry and Jupiter; watch Jupiter taunt Barry and leave; collect available items; Fly to Veilstone for the Galactic HQ raid.

  • Original Diamond and Pearl contain no player-versus-Jupiter battle at Lake Acuity. Trainer ID 407 belongs to the later Spear Pillar tag battle and must not be attached to this scene.
  • Do not substitute Platinum's expanded lake dialogue or Distortion World setup. Diamond and Pearl send the player directly toward Galactic HQ.
Exact pret map constants (1)

MAP_LAKE_ACUITY_GALACTIC

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Lake Acuity

Lake Acuity wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Noctowl artworkNoctowlDP34 or 3620%
Swarm (post-National Dex daily announcement)
Smoochum artworkSmoochumDP3540%Post-National Dex daily swarm; replaces grass slots 0-1.
Poké Radar (post-National Dex)
Wobbuffet artworkWobbuffetDP34-3622%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Lunatone artworkLunatoneDP34 or 368%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Solrock artworkSolrockDP34 or 368%National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Ursaring artworkUrsaringDP34 or 368%National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Lake Acuity Galactic

Lake Acuity Galactic wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bibarel artworkBibarelDP34-3535%35%25%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Psyduck artworkPsyduckDP34-3630%30%20%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Sneasel artworkSneaselDP35-3625%Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions.
Chingling artworkChinglingDP34 or 3610%
Surfing
Psyduck artworkPsyduckDP20-4090%
Golduck artworkGolduckDP20-4010%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Goldeen artworkGoldeenDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-5555%
Seaking artworkSeakingDP20-5045%

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

No trainer object, scripted battle, or assigned boss team is sourced for this section.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM14Diamond / PearlVisible item ballLake Acuity Galactic: Across Lake Acuity's northeast water during the Jupiter story visit; the normal-state object is an alias of this same one-time pickup.(38, 8)Relic Badge and Surf, plus access to Lake Acuity after the Icicle Badge route.event bank 305, script 7177

Hidden Items

No type-2 hidden-item event is present in the source maps assigned to this section.

Puzzles, Warps, And Switches

  1. The Rock Climb wall is immediately west of Snowpoint on Acuity Lakefront. After climbing, the lake path is linear to Barry's scene.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Leave Snowpoint west; Rock Climb at Acuity Lakefront; enter the Galactic lake state; approach Barry and Jupiter; watch Jupiter taunt Barry and leave; collect available items; Fly to Veilstone for the Galactic HQ raid.
  • Review all 17 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase