Phase 7 section

Pokemon Diamond and Pearl Lake Verity and Commander Mars Walkthrough
Icicle Badge Return home, fight through the Galactic ambush with Rowan's assistant, and defeat Mars to free the Verity operation. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Phase 7 Icicle Badge The three lakes, Mt. Coronet, Routes 216 and 217, Snowpoint City, Candice, and Lake Acuity. 07 / 11
Return home, fight through the Galactic ambush with Rowan's assistant, and defeat Mars to free the Verity operation. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Lake Verity Galactic.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Fly to Twinleaf; heal at home; enter Verity Lakefront and the Galactic lake map; clear both Grunt pairs; save before Mars; defeat her upgraded team; speak to Rowan; prepare for the northern Mt. Coronet crossing.
- Mars's Purugly returns at a much higher level alongside Bronzor and Golbat; bring Ground or Fighting pressure plus a safe Bronzor answer.
- The ordinary Lake Verity map was covered during the starter section; only the invasion state belongs here.
Exact pret map constants (1)
MAP_LAKE_VERITY_GALACTIC
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Bidoof | DP | 2-4 | 50% | 50% | 60% | — |
Starly | DP | 2-4 | 50% | 50% | 40% | — |
| Surfing | ||||||
Psyduck | DP | 20-40 | 90% | — | ||
Golduck | DP | 20-40 | 10% | — | ||
| Fishing — Old Rod | ||||||
Magikarp | DP | 3-10 | 100% | — | ||
| Fishing — Good Rod | ||||||
Magikarp | DP | 10-25 | 55% | — | ||
Goldeen | DP | 10-25 | 45% | — | ||
| Fishing — Super Rod | ||||||
Gyarados | DP | 30-55 | 55% | — | ||
Seaking | DP | 20-50 | 45% | — | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Galactic GruntGalactic • source ID 419 | Lake Verity Galactic • field order 1 at (43, 49) | ₽1,320 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 1, tile (43, 49); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Galactic GruntGalactic • source ID 420 | Lake Verity Galactic • field order 2 at (48, 43) | ₽1,280 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 2, tile (48, 43); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Galactic Female GruntGalactic Female • source ID 426 | Lake Verity Galactic • field order 3 at (50, 49) | ₽1,280 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 3, tile (50, 49); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Galactic Female GruntGalactic Female • source ID 427 | Lake Verity Galactic • field order 4 at (53, 43) | ₽1,320 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Field order 4, tile (53, 43); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Commander MarsCommander Mars • source ID 405 | Lake Verity Galactic • scripted | ₽3,120 | Lake access changes with the Galactic story. Cavern legendary pickups and encounters wait until the Spear Pillar crisis is resolved. | Major or story battle; not a VS Seeker rematch row. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| TM38 | Diamond / Pearl | Visible item ball | Lake Verity Galactic: On Lake Verity's southwest shore during the Galactic raid state, reached by Surfing south and west from the entrance-side bank. | (25, 54) | Relic Badge and Surf; collect it during the post-Valor-explosion Lake Verity return. | event bank 299, script 7000 |
Hidden Items
No type-2 hidden-item event is present in the source maps assigned to this section.
Puzzles, Warps, And Switches
- The Grunts are arranged as paired battles around the shore. Clear both sides before approaching Rowan and Mars at the lake's north end.
Boss Strategy And Partners
Commander MarsCommander Mars • source ID 405Full team
GolbatAir Cutter / Bite / Toxic / Supersonic
BronzorGyro Ball / Extrasensory / Iron Defense / Confuse Ray
Puruglyholds Sitrus Berry • Slash / Feint Attack / Hypnosis / Fake Out
Danger notes
Mars uses a fast Golbat line and a physically powerful Purugly.
Practical counters
Electric/Rock coverage and a Fighting answer give the cleanest split.
Completion Checklist
- Complete the currently reachable part of this route plan: Fly to Twinleaf; heal at home; enter Verity Lakefront and the Galactic lake map; clear both Grunt pairs; save before Mars; defeat her upgraded team; speak to Rowan; prepare for the northern Mt. Coronet crossing.
- Review all 9 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
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