Phase 7 section

Pokemon Diamond and Pearl Mt. Coronet North Passage Walkthrough
Icicle Badge Use Strength through the mountain's northern rooms and emerge on the frozen road to Snowpoint. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Phase 7 Icicle Badge The three lakes, Mt. Coronet, Routes 216 and 217, Snowpoint City, Candice, and Lake Acuity. 07 / 11
Use Strength through the mountain's northern rooms and emerge on the frozen road to Snowpoint. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Mount Coronet North 1F Room 2 and Mount Coronet North 1F Room 1.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Enter Mt. Coronet from Route 211 East; push Strength boulders only after collecting nearby items; clear cave trainers; use Rock Smash side pockets; follow the northern exit; verify no boulder blocks the return path; step onto Route 216.
- This is the Snowpoint transit passage, not the Spear Pillar ascent. Rock Climb remains unavailable until Candice is defeated.
- Strength boulders remain in their moved positions until the map reloads, so a mistaken push can be reset by leaving and re-entering.
Exact pret map constants (2)
MAP_MOUNT_CORONET_NORTH_1F_ROOM_2 MAP_MOUNT_CORONET_NORTH_1F_ROOM_1
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
Mount Coronet North 1F Room 1
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Geodude | DP | 12-13 | 20% | 30% | 30% | — |
Cleffa | DP | 12 | 25% | 5% | 5% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. |
Meditite | DP | 13-14 | 25% | Rate counts base slots temporarily replaced by GBA dual-slot insertions. | ||
Zubat | DP | 12-13 | 10% | 20% | 20% | — |
Chingling | DP | 13 | 10% | — | ||
Machop | DP | 13 | 10% | — | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Cleffa | DP | 14 | 4% | National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Mount Coronet North 1F Room 2
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Meditite | DP | 31-32 | 25% | — | ||
Golbat | DP | 31-32 | 20% | — | ||
Graveler | DP | 31 | 20% | — | ||
Clefairy | DP | 30-32 | 15% | — | ||
Chingling | DP | 30 | 10% | — | ||
Machoke | DP | 31 | 10% | — | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
No trainer object, scripted battle, or assigned boss team is sourced for this section.
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| Rare Candy | Diamond / Pearl | Visible item ball | Mount Coronet North 1F Room 1: Pick up the item ball in the northern part of Mount Coronet North 1F Room 1, 3 tiles east and 16 tiles south of the Mount Coronet B1F doorway or transition. | (14, 26) | The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 7162 |
| TM69 | Diamond / Pearl | Visible item ball | Mount Coronet North 1F Room 1: Pick up the item ball in the western part of Mount Coronet North 1F Room 1, 10 tiles north of the Route 211 West doorway or transition. | (2, 31) | The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 7160 |
| Escape Rope | Diamond / Pearl | Visible item ball | Mount Coronet North 1F Room 1: Pick up the item ball in the eastern part of Mount Coronet North 1F Room 1, 1 tile west and 8 tiles south of the Route 211 East doorway or transition. | (28, 43) | The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 7161 |
| TM02 | Diamond / Pearl | Visible item ball | Mount Coronet North 1F Room 1: Pick up the item ball in the southern part of Mount Coronet North 1F Room 1, 9 tiles west and 1 tile north of the Mount Coronet Tunnel Room doorway or transition. | (12, 60) | The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 7191 |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| HP Up | Mount Coronet North 1F Room 2: Use the Dowsing Machine in the northeastern part of Mount Coronet North 1F Room 2, 13 tiles east and 2 tiles north of the Route 216 doorway or transition and inspect that exact ground tile. | (15, 16) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 214, script 8061 |
| Tinymushroom | Mount Coronet North 1F Room 1: Use the Dowsing Machine in the northern part of Mount Coronet North 1F Room 1, 3 tiles east and 1 tile north of the Mount Coronet B1F doorway or transition and inspect that exact ground tile. | (14, 9) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 8065 |
| Tinymushroom | Mount Coronet North 1F Room 1: Use the Dowsing Machine in the eastern part of Mount Coronet North 1F Room 1, 6 tiles west of the Route 211 East doorway or transition and inspect that exact ground tile. | (23, 35) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 8066 |
| Elixir | Mount Coronet North 1F Room 1: Use the Dowsing Machine in the central part of Mount Coronet North 1F Room 1, 13 tiles east and 3 tiles north of the Route 211 West doorway or transition and inspect that exact ground tile. | (15, 38) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 8064 |
| Revive | Mount Coronet North 1F Room 1: Use the Dowsing Machine in the western part of Mount Coronet North 1F Room 1, 2 tiles east of the Route 211 West doorway or transition and inspect that exact ground tile. | (4, 41) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 8062 |
| Hyper Potion | Mount Coronet North 1F Room 1: Use the Dowsing Machine in the southern part of Mount Coronet North 1F Room 1, 9 tiles west and 2 tiles north of the Mount Coronet Tunnel Room doorway or transition and inspect that exact ground tile. | (12, 59) | Dowsing Machine Pokétch app. The Spear Pillar ascent requires Surf, Strength, and Rock Climb plus the late Galactic story state. | event bank 215, script 8063 |
Puzzles, Warps, And Switches
- Push boulders from the side that preserves access to item alcoves. If a boulder is pinned against a wall before its branch is cleared, reload the room and redo the push sequence.
Boss Strategy And Partners
No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.
Completion Checklist
- Complete the currently reachable part of this route plan: Enter Mt. Coronet from Route 211 East; push Strength boulders only after collecting nearby items; clear cave trainers; use Rock Smash side pockets; follow the northern exit; verify no boulder blocks the return path; step onto Route 216.
- Review all 13 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
Dex quick links









