Phase 7 section

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Pokemon Diamond and Pearl Route 216 Walkthrough

Icicle Badge

Cross the first snowfield, battle skiers and Ace Trainers, use Snowbound Lodge, and climb toward Route 217. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 7 Icicle Badge The three lakes, Mt. Coronet, Routes 216 and 217, Snowpoint City, Candice, and Lake Acuity. 07 / 11 Dialga artwork Palkia artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Cross the first snowfield, battle skiers and Ace Trainers, use Snowbound Lodge, and climb toward Route 217. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Route 216 and Route 216 Snowbound Lodge.

Wild / special rows10Trainer rows9Visible / hidden items4 / 1

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Clear the lower snow path; visit Snowbound Lodge for a free rest; battle trainers on both ridges; collect hidden snow items with Dowsing; climb every reachable staircase; exit north to the blizzard route.

  • Snow does not yet create Route 217's deepest movement penalty, making Route 216 the better place to level newly added Ice counters.
  • Several Rock Climb walls are visible but inaccessible and should be reserved for the post-Candice return.
Exact pret map constants (2)

MAP_ROUTE_216 MAP_ROUTE_216_SNOWBOUND_LODGE

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Route 216 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Sneasel artworkSneaselDP32-3325%Rate counts base slots temporarily replaced by the daily swarm.
Snover artworkSnoverDP32-3325%Rate counts base slots temporarily replaced by the daily swarm.
Machoke artworkMachokeDP33-3420%20%10%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Meditite artworkMedititeDP33-3420%20%10%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Graveler artworkGravelerDP33-3410%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Noctowl artworkNoctowlDP3310%
Zubat artworkZubatDP3310%
Swarm (post-National Dex daily announcement)
Delibird artworkDelibirdDP3240%Post-National Dex daily swarm; replaces grass slots 0-1.
Poké Radar (post-National Dex)
Snorunt artworkSnoruntDP33-3422%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Ursaring artworkUrsaringDP33-348%National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Ace Trainer Snow Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Snow Male BlakeAce Trainer Snow Male • source ID 132Route 216 • field order 1 at (355, 402)₽2,100Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (355, 402); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Snow Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Snow Female LauraAce Trainer Snow Female • source ID 134Route 216 • field order 2 at (344, 411)
  • Lopunny artworkLopunnyLv. 37Dizzy Punch / Jump Kick / Quick Attack / Mirror Coat
₽2,220Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (344, 411); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Black Belt trainer sprite from Pokémon Diamond and Pearl.Black Belt PhilipBlack Belt • source ID 258Route 216 • field order 3 at (337, 392)₽960Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (337, 392); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 699: Lv. 57.
Skier Male trainer sprite from Pokémon Diamond and Pearl.Skier Male BradleySkier Male • source ID 136Route 216 • field order 4 at (350, 392)₽1,120Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (350, 392); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Snow Male trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Snow Male GarrettAce Trainer Snow Male • source ID 133Route 216 • field order 5 at (299, 394)₽2,100Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 5, tile (299, 394); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Ace Trainer Snow Female trainer sprite from Pokémon Diamond and Pearl.Ace Trainer Snow Female MariaAce Trainer Snow Female • source ID 135Route 216 • field order 6 at (328, 403)₽1,980Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 6, tile (328, 403); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Skier Female trainer sprite from Pokémon Diamond and Pearl.Skier Female KaitlynSkier Female • source ID 138Route 216 • field order 7 at (342, 385)₽1,152Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 7, tile (342, 385); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Skier Male trainer sprite from Pokémon Diamond and Pearl.Skier Male EdwardSkier Male • source ID 137Route 216 • field order 8 at (311, 402)₽1,120Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 8, tile (311, 402); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 751: Lv. 40; ID 752: Lv. 55.
Skier Female trainer sprite from Pokémon Diamond and Pearl.Skier Female AndreaSkier Female • source ID 139Route 216 • field order 9 at (366, 391)₽1,216Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 9, tile (366, 391); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 755: Lv. 40; ID 756: Lv. 55.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM13Diamond / PearlVisible item ballRoute 216: Pick up the item ball in the northeastern part of Route 216, 2 tiles east and 11 tiles north of the Mount Coronet North 1F Room 2 doorway or transition.(377, 392)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 368, script 7169
Ice HealDiamond / PearlVisible item ballRoute 216: Pick up the item ball in the central part of Route 216, 33 tiles west and 7 tiles north of the Mount Coronet North 1F Room 2 doorway or transition.(342, 396)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 368, script 7171
Mental HerbDiamond / PearlVisible item ballRoute 216: Pick up the item ball in the northeastern part of Route 216, 17 tiles west and 14 tiles north of the Mount Coronet North 1F Room 2 doorway or transition.(358, 389)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 368, script 7170
HP UpDiamond / PearlVisible item ballRoute 216: Pick up the item ball in the northeastern part of Route 216, 8 tiles west and 17 tiles north of the Mount Coronet North 1F Room 2 doorway or transition.(367, 386)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 368, script 7172

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Full HealRoute 216: Use the Dowsing Machine in the southeastern part of Route 216, 18 tiles west and 6 tiles south of the Mount Coronet North 1F Room 2 doorway or transition and inspect that exact ground tile.(357, 409)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 368, script 8071

Puzzles, Warps, And Switches

  1. Upper and lower trails interleave. Clear the lower trainers before taking stairs to the ridge, then check every dead-end overlook before moving north.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Clear the lower snow path; visit Snowbound Lodge for a free rest; battle trainers on both ridges; collect hidden snow items with Dowsing; climb every reachable staircase; exit north to the blizzard route.
  • Review all 10 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase