Phase 2 section

Pokemon Diamond and Pearl Eterna Forest with Cheryl Walkthrough
Forest Badge Escort Cheryl through double wild battles, clear paired trainers, reach the north exit, and mark the Old Chateau for later. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Phase 2 Forest Badge Route 204, Floaroma, Valley Windworks, Eterna Forest, Eterna City, and Gardenia. 02 / 11
Escort Cheryl through double wild battles, clear paired trainers, reach the north exit, and mark the Old Chateau for later. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Eterna Forest Exterior and Eterna Forest Interior.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Accept Cheryl as partner; use her Chansey's after-battle healing to train; sweep every trainer pair and item loop; exit at the northeast gate; return alone later for encounters that are awkward in doubles.
- Cheryl heals the party after every battle, but all wild fights become doubles and a Poke Ball cannot be thrown until only one wild Pokemon remains.
- The Old Chateau requires Cut and Rotom additionally requires the National Dex and nighttime, so neither belongs in the first forest checklist.
Exact pret map constants (2)
MAP_ETERNA_FOREST_EXTERIOR MAP_ETERNA_FOREST_INTERIOR
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Wurmple | DP | 10-11 | 30% | 30% | 20% | Rate counts base slots temporarily replaced by the daily swarm. |
Budew | DP | 10-12 | 29% | 29% | 19% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions. |
Cascoon | DP | 10 | 20% | Rate counts base slots temporarily replaced by the daily swarm. | ||
Silcoon | DP | 10 | 20% | Rate counts base slots temporarily replaced by the daily swarm. | ||
Misdreavus | DP | 10-11 | — | — | 20% | — |
Murkrow | DP | 10-11 | — | — | 20% | — |
Buneary | DP | 10-12 | 19% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions. | ||
Beautifly | DP | 12 | 2% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. | ||
Dustox | DP | 12 | 2% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. | ||
| Swarm (post-National Dex daily announcement) | ||||||
Slakoth | DP | 10 | 40% | Post-National Dex daily swarm; replaces grass slots 0-1. | ||
| Poké Radar (post-National Dex) | ||||||
Nincada | DP | 10-12 | 22% | National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Kakuna | DP | 12 | 8% | National Dex plus Pokémon LeafGreen inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Metapod | DP | 12 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Pineco | DP | 12 | 8% | National Dex plus Pokémon Emerald inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Seedot | DP | 12 | 8% | National Dex plus Pokémon Ruby inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Bug Catcher JackBug Catcher • source ID 201 | Eterna Forest Interior • field order 1 at (37, 67) | ₽208 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 1, tile (37, 67); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Bug Catcher PhillipBug Catcher • source ID 202 | Eterna Forest Interior • field order 2 at (65, 87) | ₽208 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 2, tile (65, 87); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Psychic Male KodyPsychic Male • source ID 395 | Eterna Forest Interior • field order 3 at (74, 67) | ₽480 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 3, tile (74, 67); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Psychic Female LindseyPsychic Female • source ID 206 | Eterna Forest Interior • field order 4 at (50, 67) |
| ₽480 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 4, tile (50, 67); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Lass BrianaLass • source ID 204 | Eterna Forest Interior • field order 5 at (40, 67) | ₽224 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 5, tile (40, 67); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Bug Catcher DonaldBug Catcher • source ID 203 | Eterna Forest Interior • field order 6 at (65, 83) | ₽192 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 6, tile (65, 83); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Psychic Male ElijahPsychic Male • source ID 205 | Eterna Forest Interior • field order 7 at (55, 67) |
| ₽480 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 7, tile (55, 67); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Psychic Female RachaelPsychic Female • source ID 398 | Eterna Forest Interior • field order 8 at (77, 67) |
| ₽480 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 8, tile (77, 67); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| TM82 | Diamond / Pearl | Visible item ball | Eterna Forest Exterior: Pick up the item ball in the southeastern part of Eterna Forest Exterior, 11 tiles east and 9 tiles south of the nearest visible NPC. | (243, 569) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 200, script 7043 |
| Silverpowder | Diamond / Pearl | Visible item ball | Eterna Forest Exterior: Pick up the item ball in the southern part of Eterna Forest Exterior, 4 tiles west and 11 tiles south of the nearest visible NPC. | (228, 571) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 200, script 7044 |
| Antidote | Diamond / Pearl | Visible item ball | Eterna Forest Interior: Pick up the item ball in the southwestern part of Eterna Forest Interior, 13 tiles west and 5 tiles north of the Route 205 South doorway or transition. | (15, 81) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 201, script 7029 |
| Parlyz Heal | Diamond / Pearl | Visible item ball | Eterna Forest Interior: Pick up the item ball in the central part of Eterna Forest Interior, 12 tiles east and 27 tiles north of the Route 205 South doorway or transition. | (41, 59) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 201, script 7030 |
| Great Ball | Diamond / Pearl | Visible item ball | Eterna Forest Interior: Pick up the item ball in the southern part of Eterna Forest Interior, 21 tiles east and 1 tile north of the Route 205 South doorway or transition. | (50, 85) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 201, script 7031 |
| Honey | Diamond / Pearl | Visible item ball | Eterna Forest Interior: Pick up the item ball in the eastern part of Eterna Forest Interior, 20 tiles west and 5 tiles south of the Route 205 North doorway or transition. | (66, 42) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 201, script 7032 |
| Ether | Diamond / Pearl | Visible item ball | Eterna Forest Interior: Pick up the item ball in the northeastern part of Eterna Forest Interior, 7 tiles east and 3 tiles north of the Old Chateau Entrance doorway or transition. | (81, 12) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 201, script 7033 |
| Potion | Diamond / Pearl | Visible item ball | Eterna Forest Interior: Pick up the item ball in the southeastern part of Eterna Forest Interior, 2 tiles west and 45 tiles south of the Route 205 North doorway or transition. | (84, 82) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 201, script 7034 |
| 2× Bluk Berry | Diamond / Pearl | Berry tree | Eterna Forest Exterior: Harvest berry patch 7 in the central part of Eterna Forest Exterior, beside the nearest visible NPC. The plot can be replanted after the initial harvest. | (231, 554) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 7 |
| 2× Razz Berry | Diamond / Pearl | Berry tree | Eterna Forest Exterior: Harvest berry patch 6 in the central part of Eterna Forest Exterior, beside the nearest visible NPC. The plot can be replanted after the initial harvest. | (230, 554) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 6 |
| Cheri Berry | Diamond / Pearl | Berry tree | Eterna Forest Exterior: Harvest berry patch 8 in the central part of Eterna Forest Exterior, beside the nearest visible NPC. The plot can be replanted after the initial harvest. | (232, 554) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 8 |
| 2× Oran Berry | Diamond / Pearl | Berry tree | Eterna Forest Exterior: Harvest berry patch 9 in the central part of Eterna Forest Exterior, beside the nearest visible NPC. The plot can be replanted after the initial harvest. | (233, 554) | Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement. | berry table ov52_021D76F8, patch 9 |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| Insect Plate | Eterna Forest Interior: Use the Dowsing Machine in the northeastern part of Eterna Forest Interior, 6 tiles east and 6 tiles north of the Old Chateau Entrance doorway or transition and inspect that exact ground tile. | (80, 9) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 201, script 8001 |
Puzzles, Warps, And Switches
- At each fork, clear the western and southern item pockets before advancing northeast. Cheryl leaves permanently at the north gate, ending free healing.
Boss Strategy And Partners
Pokémon Trainer CherylPokémon Trainer Cheryl • source ID 608Partner team
ChanseyEgg Bomb / Soft Boiled / Refresh
Partner role
This stat trainer travels beside the player, turns eligible fights into doubles, and heals the party after each battle during the escort.
How to use the partner
Focus one opposing Pokémon to reduce incoming actions. In wild doubles, leave only the intended catch on the field before throwing a Ball.
Completion Checklist
- Complete the currently reachable part of this route plan: Accept Cheryl as partner; use her Chansey's after-battle healing to train; sweep every trainer pair and item loop; exit at the northeast gate; return alone later for encounters that are awkward in doubles.
- Review all 15 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
Dex quick links
























