Phase 2 section

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Pokemon Diamond and Pearl Route 205 North and Eterna Approach Walkthrough

Forest Badge

Finish the northern riverbank, collect berries and bridge items, and enter Eterna City from the west. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 2 Forest Badge Route 204, Floaroma, Valley Windworks, Eterna Forest, Eterna City, and Gardenia. 02 / 11 Palkia artwork Dialga artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Finish the northern riverbank, collect berries and bridge items, and enter Eterna City from the west. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Route 205 North.

Wild / special rows15Trainer rows3Visible / hidden items5 / 1

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Sweep the northern grass and bridge trainers; collect all non-Surf items; fish if desired; cross the final bridge; heal immediately in Eterna.

  • This map has separate encounter and item ownership from Route 205 South; do not merge their wild tables simply because the route number matches.
Exact pret map constants (1)

MAP_ROUTE_205_NORTH

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Route 205 North wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Bidoof artworkBidoofDP10-1245%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Buizel artworkBuizelDP10-1235%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions.
Pachirisu artworkPachirisuDP1110%
Shellos artworkShellosDP1110%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Poké Radar (post-National Dex)
Slowpoke artworkSlowpokeDP11-1222%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Hoppip artworkHoppipDP1120%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Skiploom artworkSkiploomDP122%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Dual-slot GBA insertion (post-National Dex)
Lotad artworkLotadDP128%National Dex plus Pokémon Sapphire inserted in the Nintendo DS GBA slot; replaces grass slots 8-9.
Surfing
Psyduck artworkPsyduckDP20-4090%
Golduck artworkGolduckDP20-4010%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Barboach artworkBarboachDP10-2545%
Fishing — Super Rod
Gyarados artworkGyaradosDP30-5555%
Whiscash artworkWhiscashDP20-5045%

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman AndrewFisherman • source ID 22Route 205 North • field order 1 at (274, 531)₽320Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (274, 531); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman JosephFisherman • source ID 23Route 205 North • field order 2 at (270, 532)₽448Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (270, 532); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 683: Lv. 31; ID 684: Lv. 55.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman ZacharyFisherman • source ID 24Route 205 North • field order 3 at (277, 535)₽320Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (277, 535); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
PotionDiamond / PearlVisible item ballRoute 205 North: Pick up the item ball in the southern part of Route 205 North, 15 tiles east and 16 tiles south of the Eterna Forest Interior doorway or transition.(274, 541)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 334, script 7038
Cheri BerryDiamond / PearlBerry treeRoute 205 North: Harvest berry patch 14 in the northern part of Route 205 North, 18 tiles east and 5 tiles north of the Eterna Forest Interior doorway or transition. The plot can be replanted after the initial harvest.(277, 519)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 14
Pecha BerryDiamond / PearlBerry treeRoute 205 North: Harvest berry patch 15 in the northern part of Route 205 North, 19 tiles east and 5 tiles north of the Eterna Forest Interior doorway or transition. The plot can be replanted after the initial harvest.(278, 519)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 15
Oran BerryDiamond / PearlBerry treeRoute 205 North: Harvest berry patch 16 in the northern part of Route 205 North, 20 tiles east and 5 tiles north of the Eterna Forest Interior doorway or transition. The plot can be replanted after the initial harvest.(279, 519)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 16
Oran BerryDiamond / PearlBerry treeRoute 205 North: Harvest berry patch 17 in the northern part of Route 205 North, 21 tiles east and 5 tiles north of the Eterna Forest Interior doorway or transition. The plot can be replanted after the initial harvest.(280, 519)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 17

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
HoneyRoute 205 North: Use the Dowsing Machine in the northeastern part of Route 205 North, 26 tiles east and 4 tiles north of the Eterna Forest Interior doorway or transition and inspect that exact ground tile.(285, 520)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 334, script 8150

Puzzles, Warps, And Switches

  1. The short dead ends around the bridge conceal items and trainer sightlines; finish them before taking the east exit.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Sweep the northern grass and bridge trainers; collect all non-Surf items; fish if desired; cross the final bridge; heal immediately in Eterna.
  • Review all 15 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase