Phase 2 section

Pokemon Diamond and Pearl Valley Windworks and Commander Mars Walkthrough
Forest Badge Unlock the Windworks, defeat every Galactic trainer, rescue the scientist, and start the Friday Drifloon event. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.
Phase 2 Forest Badge Route 204, Floaroma, Valley Windworks, Eterna Forest, Eterna City, and Gardenia. 02 / 11
Unlock the Windworks, defeat every Galactic trainer, rescue the scientist, and start the Friday Drifloon event. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.
Source maps
Valley Windworks Exterior and Valley Windworks Interior.
Version discipline
Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.
Route Plan
Use the Works Key at the front door; clear each interior Grunt; heal before Mars; defeat Zubat and Purugly; speak to the reunited family; return on a later Friday for Drifloon.
- Mars's Purugly is an early-game difficulty spike because of its Speed and damage; carry status, Intimidate, or a Fighting move rather than relying on level alone.
- If the Windworks is cleared on Friday, Drifloon normally waits until the following Friday instead of appearing immediately.
Exact pret map constants (2)
MAP_VALLEY_WINDWORKS_EXTERIOR MAP_VALLEY_WINDWORKS_INTERIOR
Wild Pokémon
Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.
Valley Windworks Exterior
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Grass / cave floor | ||||||
Buizel | DP | 7-9 | 35% | Rate counts base slots temporarily replaced by the daily swarm, hard-shaking Poké Radar patches, and GBA dual-slot insertions. | ||
Shellos | DP | 7-9 | 30% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches and GBA dual-slot insertions. | ||
Pachirisu | DP | 7-8 | 25% | Rate counts base slots temporarily replaced by the daily swarm. | ||
Bidoof | DP | 8 | 10% | Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches. | ||
| Swarm (post-National Dex daily announcement) | ||||||
Electrike | DP | 7 | 40% | Post-National Dex daily swarm; replaces grass slots 0-1. | ||
| Poké Radar (post-National Dex) | ||||||
Mareep | DP | 7-9 | 22% | National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch. | ||
| Dual-slot GBA insertion (post-National Dex) | ||||||
Elekid | DP | 9 | 8% | National Dex plus Pokémon FireRed inserted in the Nintendo DS GBA slot; replaces grass slots 8-9. | ||
| Surfing | ||||||
Tentacool | DP | 20-30 | 60% | — | ||
Wingull | DP | 20-30 | 30% | — | ||
Pelipper | DP | 20-40 | 5% | — | ||
Tentacruel | DP | 20-40 | 5% | — | ||
| Fishing — Old Rod | ||||||
Magikarp | DP | 3-10 | 100% | — | ||
| Fishing — Good Rod | ||||||
Magikarp | DP | 10-25 | 55% | — | ||
Finneon | DP | 10-25 | 45% | — | ||
| Fishing — Super Rod | ||||||
Lumineon | DP | 30-50 | 45% | — | ||
Gyarados | DP | 30-40 | 40% | — | ||
Shellder | DP | 20-40 | 15% | — | ||
Valley Windworks and Commander Mars
| Pokémon | Games | Levels | Rate | Requirement / notes | ||
|---|---|---|---|---|---|---|
| Morning | Day | Night | ||||
| Overworld static encounter | ||||||
Drifloon | DP | 22 | One per Friday | Friday after Team Galactic leaves Valley Windworks Appears outside the building; catch or defeat it, then wait until a later Friday for another opportunity. | ||
Trainers
Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.
| Trainer | Route order / placement | Full team | Reward | Access requirement | Optional / rematch note |
|---|---|---|---|---|---|
Galactic GruntGalactic • source ID 298 | Valley Windworks Interior • field order 1 at (3, 8) |
| ₽440 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 1, tile (3, 8); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. |
Galactic GruntGalactic • source ID 299 | Valley Windworks Interior • field order 2 at (12, 3) | ₽400 | Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable. | Field order 2, tile (12, 3); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata. | |
Galactic GruntGalactic • source ID 843 | Valley Windworks Exterior • scripted | ₽440 | Scripted story trigger; complete the local objective described in the route plan. | Script-triggered battle; not treated as an ordinary field rematch. | |
Commander MarsCommander Mars • source ID 295 | Valley Windworks Interior • scripted | ₽1,280 | Scripted story trigger; complete the local objective described in the route plan. | Major or story battle; not a VS Seeker rematch row. |
Items
| Item | Version | Type | Area / exact direction | Coordinate / script | Requirement | Source |
|---|---|---|---|---|---|---|
| TM24 | Diamond / Pearl | Visible item ball | Valley Windworks Exterior: Pick up the item ball in the northeastern part of Valley Windworks Exterior, 1 tile west and 10 tiles north of the Valley Windworks Interior doorway or transition. | (242, 644) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 198, script 7023 |
| Potion | Diamond / Pearl | Visible item ball | Valley Windworks Exterior: Pick up the item ball in the southeastern part of Valley Windworks Exterior, 3 tiles east and 6 tiles south of the Valley Windworks Interior doorway or transition. | (246, 660) | Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 198, script 7024 |
Hidden Items
| Hidden item | Area / plain-English placement | QA coordinate | Requirement | Source |
|---|---|---|---|---|
| Max Elixir | Valley Windworks Exterior: Use the Dowsing Machine in the central part of Valley Windworks Exterior, 8 tiles west and 4 tiles north of the Valley Windworks Interior doorway or transition and inspect that exact ground tile. | (235, 650) | Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates. | event bank 198, script 8000 |
Puzzles, Warps, And Switches
- The interior has no switch maze: follow the only open aisle, fight each Grunt, and save before entering Mars's rear room.
Boss Strategy And Partners
Commander MarsCommander Mars • source ID 295Full team
Danger notes
Purugly is unusually fast and powerful for this point and can snowball after the easier Zubat.
Practical counters
Fighting damage is ideal. Use Intimidate, status, or a sturdy Rock/Steel pivot if the direct knockout is unavailable.
Completion Checklist
- Complete the currently reachable part of this route plan: Use the Works Key at the front door; clear each interior Grunt; heal before Mars; defeat Zubat and Purugly; speak to the reunited family; return on a later Friday for Drifloon.
- Review all 18 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
- Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
- Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
- Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.
Sources And Validation
pret/pokediamondat commit038cccaed5de8f013875bc5d734f912d1de08e0f:map_header.c, D/P encounter archives,trdata.json, zone events, script archives, item tables, and trainer graphics.- Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
- Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
- Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.
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