Phase 4 section

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Pokemon Diamond and Pearl Route 213 Walkthrough

Fen Badge

Sweep the beach and cliff paths, visit Dr. Footstep, collect seaside items, and enter Pastoria through the eastern gate. Exact Diamond/Pearl encounters, every sourced trainer, visible and hidden items, puzzle notes, boss teams, and completion checks.

Nintendo DS Pokemon Diamond / Pearl Phase 4 Fen Badge Routes 214 and 213, Valor Lakefront, Pastoria City, Great Marsh, and Crasher Wake. 04 / 11 Palkia artwork Dialga artwork
By Damodar Sharma Updated July 9, 2026 Walkthrough

Sweep the beach and cliff paths, visit Dr. Footstep, collect seaside items, and enter Pastoria through the eastern gate. This standalone section joins the route plan to the original Diamond/Pearl map, encounter, trainer, item, and script data; Platinum tables are not substituted.

Source maps

Route 213, Route 213 Pastoria Gatehouse, Route 213 Footstep House, Route 213 Grand Lake Reception, Route 213 Grand Lake East Room, Route 213 Grand Lake West Room, and Route 213 Grand Lake Northeast Room.

Wild / special rows16Trainer rows9Visible / hidden items12 / 12

Version discipline

Rows merge only when Diamond and Pearl are identical, and each row carries D/P game markers. Version-exclusive species, mascot encounters, swarms, Radar slots, and GBA insertion slots keep their own labeled rows.

Route Plan

Clear beach trainers westward; visit Dr. Footstep for the friendship ribbon check; use Rock Smash on cliff pockets; collect hidden beach items; pass through the Pastoria gate; reserve Surf-only offshore items for later.

  • In original Diamond/Pearl, Dr. Footstep awards the Footprint Ribbon at maximum friendship (255). Later games' level-gain or species-group rules do not apply here.
  • Shallow water and offshore rocks conceal multiple later Surf pickups, so the first-visit checklist must separate reachable sand from water cleanup.
Exact pret map constants (7)

MAP_ROUTE_213 MAP_ROUTE_213_PASTORIA_GATEHOUSE MAP_ROUTE_213_FOOTSTEP_HOUSE MAP_ROUTE_213_GRAND_LAKE_RECEPTION MAP_ROUTE_213_GRAND_LAKE_EAST_ROOM MAP_ROUTE_213_GRAND_LAKE_WEST_ROOM MAP_ROUTE_213_GRAND_LAKE_NORTHEAST_ROOM

Wild Pokémon

Each area below has its own table, split by encounter method. Standard grass and cave rates merge every base slot for a species and are shown per time window: morning 04:00-09:59, day 10:00-19:59, night 20:00-03:59. Swarm, Poké Radar, and GBA dual-slot replacements keep their own labeled rows. Underlying slot odds: grass 20/20/10/10/10/10/5/5/4/4/1/1; Surf and Old Rod 60/30/5/4/1; Good and Super Rod 40/40/15/4/1.

Route 213 wild Pokémon by method, games, levels, time-of-day rates, and requirements
PokémonGamesLevelsRateRequirement / notes
MorningDayNight
Grass / cave floor
Shellos artworkShellosDP20-2240%40%50%Rate counts base slots temporarily replaced by the daily swarm and hard-shaking Poké Radar patches.
Buizel artworkBuizelDP20-2130%Rate counts base slots temporarily replaced by the daily swarm.
Wingull artworkWingullDP2020%20%10%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Floatzel artworkFloatzelDP2210%Rate counts base slots temporarily replaced by hard-shaking Poké Radar patches.
Swarm (post-National Dex daily announcement)
Absol artworkAbsolDP2040%Post-National Dex daily swarm; replaces grass slots 0-1.
Poké Radar (post-National Dex)
Swellow artworkSwellowDP20-2222%National Dex and Poké Radar required; replacement slot applies only in a hard/vigorous-shaking Radar patch.
Surfing
Tentacool artworkTentacoolDP20-3060%
Wingull artworkWingullDP20-3030%
Pelipper artworkPelipperDP20-405%
Tentacruel artworkTentacruelDP20-405%
Fishing — Old Rod
Magikarp artworkMagikarpDP3-10100%
Fishing — Good Rod
Magikarp artworkMagikarpDP10-2555%
Remoraid artworkRemoraidDP10-2545%
Fishing — Super Rod
Octillery artworkOctilleryDP20-5045%
Gyarados artworkGyaradosDP30-4040%
Sharpedo artworkSharpedoDP40-5515%

Trainers

Field order follows the map's object-event order. Full teams include explicit held items and moves when trdata defines them; cash rewards use the in-engine final-party-slot level and trainer-class multiplier formula.

Trainer battles, teams, rewards, and rematch notes
TrainerRoute order / placementFull teamRewardAccess requirementOptional / rematch note
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male SheltinSwimmer Male • source ID 103Route 213 • field order 1 at (691, 858)₽496Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 1, tile (691, 858); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Male trainer sprite from Pokémon Diamond and Pearl.Swimmer Male EvanSwimmer Male • source ID 104Route 213 • field order 2 at (725, 842)₽512Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 2, tile (725, 842); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female MarySwimmer Female • source ID 106Route 213 • field order 3 at (730, 842)₽480Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 3, tile (730, 842); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Swimmer Female trainer sprite from Pokémon Diamond and Pearl.Swimmer Female HaleySwimmer Female • source ID 105Route 213 • field order 4 at (702, 851)₽496Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 4, tile (702, 851); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Tuber Male trainer sprite from Pokémon Diamond and Pearl.Tuber Male JaredTuber Male • source ID 107Route 213 • field order 5 at (703, 832)₽80Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 5, tile (703, 832); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 771: Lv. 28/Lv. 27/Lv. 29; ID 772: Lv. 52/Lv. 53/Lv. 51.
Tuber Female trainer sprite from Pokémon Diamond and Pearl.Tuber Female ChelseaTuber Female • source ID 108Route 213 • field order 6 at (704, 827)₽92Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 6, tile (704, 827); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 773: Lv. 40; ID 775: Lv. 55.
Beauty trainer sprite from Pokémon Diamond and Pearl.Beauty CyndyBeauty • source ID 346Route 213 • field order 7 at (668, 827)₽1,288Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 7, tile (668, 827); sightline/path determines whether it can be avoided. Higher-level source variants used by the rematch system: ID 749: Lv. 40; ID 750: Lv. 60.
Fisherman trainer sprite from Pokémon Diamond and Pearl.Fisherman KennethFisherman • source ID 111Route 213 • field order 8 at (665, 845)₽704Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 8, tile (665, 845); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.
Sailor trainer sprite from Pokémon Diamond and Pearl.Sailor PaulSailor • source ID 110Route 213 • field order 9 at (717, 854)₽992Reach the trainer's named field subarea; line of sight determines whether the battle is avoidable.Field order 9, tile (717, 854); sightline/path determines whether it can be avoided. No higher-level same-trainer rematch variant is defined in trdata.

Items

Visible and scripted items with directions and requirements
ItemVersionTypeArea / exact directionCoordinate / scriptRequirementSource
TM40Diamond / PearlVisible item ballRoute 213: Pick up the item ball in the central part of Route 213, 14 tiles east and 3 tiles north of the Route 213 Footstep House doorway or transition.(677, 831)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 7090
Red ShardDiamond / PearlVisible item ballRoute 213: Pick up the item ball in the northern part of Route 213, 6 tiles west of the Route 213 Grand Lake Reception doorway or transition.(700, 818)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 7091
Max ReviveDiamond / PearlVisible item ballRoute 213: Pick up the item ball in the southern part of Route 213, 23 tiles east and 17 tiles south of the Route 213 Footstep House doorway or transition.(686, 851)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 7092
Water StoneDiamond / PearlVisible item ballRoute 213: Pick up the item ball in the eastern part of Route 213, 20 tiles east and 19 tiles south of the Route 213 Grand Lake Reception doorway or transition.(726, 837)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 7093
TM05Diamond / PearlVisible item ballRoute 213: Pick up the item ball in the central part of Route 213, 17 tiles west and 8 tiles south of the Route 213 Grand Lake Reception doorway or transition.(689, 826)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 7089
PP UpDiamond / PearlVisible item ballRoute 213: Pick up the item ball in the northern part of Route 213, 11 tiles west and 6 tiles south of the Route 213 Grand Lake West Room doorway or transition.(690, 811)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 7094
ProteinDiamond / PearlVisible item ballRoute 213: Pick up the item ball in the northeastern part of Route 213, 7 tiles east and 3 tiles south of the Route 213 Grand Lake East Room doorway or transition.(717, 813)Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 7095
Aguav BerryDiamond / PearlBerry treeRoute 213: Harvest berry patch 62 in the northwestern part of Route 213, 10 tiles east and 4 tiles north of the Route 213 Pastoria Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(656, 808)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 62
Rawst BerryDiamond / PearlBerry treeRoute 213: Harvest berry patch 64 in the northwestern part of Route 213, 11 tiles east and 4 tiles north of the Route 213 Pastoria Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(657, 808)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 64
Rawst BerryDiamond / PearlBerry treeRoute 213: Harvest berry patch 65 in the northwestern part of Route 213, 12 tiles east and 4 tiles north of the Route 213 Pastoria Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(658, 808)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 65
Iapapa BerryDiamond / PearlBerry treeRoute 213: Harvest berry patch 63 in the northwestern part of Route 213, 13 tiles east and 4 tiles north of the Route 213 Pastoria Gatehouse doorway or transition. The plot can be replanted after the initial harvest.(659, 808)Reach the outdoor patch on the named route or town; harvest its initial berries before planting a replacement.berry table ov52_021D76F8, patch 63
TM92Diamond / PearlNPC / scripted giftRoute 213 Grand Lake West Room: Speak to the item-giving NPC in the northwestern part of Route 213 Grand Lake West Room, 4 tiles west and 5 tiles north of the Route 213 doorway or transition.NPC (2, 3); script 1Reach Route 213 Grand Lake West Room and complete the item-giving NPC's one-time dialogue.script bank 429

Hidden Items

Hidden items with Dowsing Machine directions and requirements
Hidden itemArea / plain-English placementQA coordinateRequirementSource
Max ReviveRoute 213: Use the Dowsing Machine in the northern part of Route 213, 15 tiles west and 1 tile south of the Route 213 Grand Lake Reception doorway or transition and inspect that exact ground tile.(691, 819)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8030
Big PearlRoute 213: Use the Dowsing Machine in the southeastern part of Route 213, 16 tiles east and 38 tiles south of the Route 213 Grand Lake Reception doorway or transition and inspect that exact ground tile.(722, 856)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8029
PearlRoute 213: Use the Dowsing Machine in the southwestern part of Route 213, 3 tiles east and 9 tiles south of the Route 213 Footstep House doorway or transition and inspect that exact ground tile.(666, 843)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8028
AwakeningRoute 213: Use the Dowsing Machine in the western part of Route 213, 4 tiles east and 13 tiles south of the Route 213 Pastoria Gatehouse doorway or transition and inspect that exact ground tile.(650, 826)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8152
PearlRoute 213: Use the Dowsing Machine in the southern part of Route 213, 28 tiles east and 10 tiles south of the Route 213 Footstep House doorway or transition and inspect that exact ground tile.(691, 844)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8164
PearlRoute 213: Use the Dowsing Machine in the southern part of Route 213, 15 tiles east and 12 tiles south of the Route 213 Footstep House doorway or transition and inspect that exact ground tile.(678, 846)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8165
Hyper PotionRoute 213: Use the Dowsing Machine in the northern part of Route 213, 9 tiles west and 4 tiles north of the Route 213 Grand Lake West Room doorway or transition and inspect that exact ground tile.(692, 801)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8166
Great BallRoute 213: Use the Dowsing Machine in the eastern part of Route 213, 7 tiles east and 11 tiles south of the Route 213 Grand Lake Reception doorway or transition and inspect that exact ground tile.(713, 829)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8184
CalciumRoute 213: Use the Dowsing Machine in the eastern part of Route 213, 4 tiles west and 11 tiles south of the Route 213 Grand Lake Reception doorway or transition and inspect that exact ground tile.(702, 829)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8185
Super PotionRoute 213: Use the Dowsing Machine in the eastern part of Route 213, 4 tiles east and 8 tiles south of the Route 213 Grand Lake Reception doorway or transition and inspect that exact ground tile.(710, 826)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8186
Suite KeyRoute 213: Use the Dowsing Machine in the northeastern part of Route 213, 1 tile west and 1 tile north of the Route 213 Grand Lake Reception doorway or transition and inspect that exact ground tile.(705, 812)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 358, script 8216
Max ReviveRoute 213 Grand Lake Northeast Room: Use the Dowsing Machine in the eastern part of Route 213 Grand Lake Northeast Room, 3 tiles east and 2 tiles north of the Route 213 doorway or transition and inspect that exact ground tile.(9, 6)Dowsing Machine Pokétch app. Reach this subarea; check the route and puzzle notes for HM, Bicycle, time, or story gates.event bank 364, script 8174

Puzzles, Warps, And Switches

  1. Take the upper rock path and lower beach as separate loops. Rock Smash opens shortcuts but does not replace the later Surf route around the exterior rocks.

Boss Strategy And Partners

No Gym Leader, rival branch, Galactic boss, Elite Four member, Champion, story partner, or major postgame battle is assigned here.

Completion Checklist

  • Complete the currently reachable part of this route plan: Clear beach trainers westward; visit Dr. Footstep for the friendship ribbon check; use Rock Smash on cliff pockets; collect hidden beach items; pass through the Pastoria gate; reserve Surf-only offshore items for later.
  • Review all 16 encounter rows across the per-area tables, including game markers, method band, time-of-day rates, levels, and each conditional requirement; mark conditional rows for their stated revisit.
  • Defeat or deliberately skip every currently reachable trainer row; leave HM-, story-, or National-Dex-gated rows checked only after their access requirement is met.
  • Collect currently reachable visible/scripted items and berry trees, use the Dowsing Machine for reachable hidden rows, and retain every explicitly gated row for the named cleanup visit.
  • Resolve every currently available puzzle note, boss branch, and partner scene before opening the next section.

Sources And Validation

  • pret/pokediamond at commit 038cccaed5de8f013875bc5d734f912d1de08e0f: map_header.c, D/P encounter archives, trdata.json, zone events, script archives, item tables, and trainer graphics.
  • Encounter slots were decoded from exact 424-byte D/P members and cross-checked against Gen IV slot behavior; the 0x6C pair is day, morning uses base slots, and 0x74 is night.
  • Coordinates remain visible as QA anchors, while each hidden row also provides a plain-English map-region instruction.
  • Generation-wide systems that are not tied to a normal map archive—Honey Trees, Great Marsh daily rolls, Trophy Garden, fossils, Pal Park, and event items—are explicitly curated in their dedicated system pages.

Dex quick links

Pokemon in this phase