Phase 11 section

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Pokémon HeartGold & SoulSilver Cerulean Gym — Misty Walkthrough

Return Misty to the Gym and defeat her rain-ready Water team. Exact HGSS encounters, trainers, items, puzzle route, version differences, and completion checks.

By Damodar Sharma Updated July 10, 2026 Walkthrough

Return Misty to the Gym and defeat her rain-ready Water team. This combined guide never substitutes original Gold/Silver or Crystal data for the Nintendo DS remakes.

Source maps

Cerulean Gym.

Encounter rows0Trainer rows6Visible / hidden / trees0 / 0 / 0

Version scope

HeartGold and SoulSilver are labeled per row. Event-only and external-device content is never presented as normal retail progression.

Route Plan

After the cape scene, return to Cerulean, battle every swimmer, then use Electric or Grass pressure while respecting Quagsire's Electric immunity and Starmie's coverage.

Wild Pokémon

No random encounter bank is assigned to these source maps. Static, gift, Safari, Contest, or event records appear separately when applicable.

Trainers

Teams are the exact source party records. Moves and held items appear only when the trainer format defines them. Reward = last party member level × 4 × trainer-class multiplier; double battles double the base payout where the engine applies it.

TrainerLocation / orderFull teamRewardBattle note
Leader Misty trainer battle spriteLeader Misty MistySource trainer ID 254Cerulean Gym • scripted/system variant
  • Golduck artworkGolduck Lv. 49Moves: Water Pulse / Disable / Psych Up / Psychic
  • Quagsire artworkQuagsire Lv. 49Moves: Water Pulse / Amnesia / Earthquake / Rain Dance
  • Lapras artworkLapras Lv. 52Moves: Water Pulse / Sing / Ice Beam / Body Slam
  • Starmie artworkStarmie Lv. 54Held: Sitrus BerryMoves: Water Pulse / Confuse Ray / Recover / Ice Beam
₽6,480Single battle. Trainer items: Full Restore, Full Restore, Full Restore.
Swimmer F trainer battle spriteSwimmer F DianaSource trainer ID 297Cerulean Gym • source tile (7, 16)
  • Golduck artworkGolduck Lv. 48Moves: Water Pulse / Zen Headbutt / Psych Up / Disable
₽768Single battle.
Swimmer F trainer battle spriteSwimmer F BrianaSource trainer ID 298Cerulean Gym • source tile (14, 10)
  • Seaking artworkSeaking Lv. 46Moves: Water Pulse / Aqua Ring / Supersonic / Poison Jab
  • Seaking artworkSeaking Lv. 46Moves: Water Pulse / Aqua Ring / Supersonic / Poison Jab
₽736Single battle.
Sailor trainer battle spriteSailor ParkerSource trainer ID 676Cerulean Gym • source tile (18, 18)
  • Horsea artworkHorsea Lv. 43Moves: Water Pulse / Focus Energy / Twister / Agility
  • Seadra artworkSeadra Lv. 43Moves: Water Pulse / Focus Energy / Twister / Agility
₽1,376Single battle.
Sailor trainer battle spriteSailor EddieSource trainer ID 677Cerulean Gym • source tile (19, 8)
  • Azumarill artworkAzumarill Lv. 48Moves: Water Pulse / Aqua Ring / Double Edge / Aqua Tail
₽1,536Single battle.
Swimmer F trainer battle spriteSwimmer F JoySource trainer ID 678Cerulean Gym • source tile (6, 13)
  • Cloyster artworkCloyster Lv. 48Moves: Water Pulse / Spike Cannon / Aurora Beam / Attract
₽768Single battle.

Items And Hidden Items

No item ball, type-2 hidden item, or Apricorn tree is assigned to these exact source maps.

Puzzles And Systems

Follow the route plan in order; source tiles in the item and trainer tables provide a QA anchor for every placed object.

Completion Checklist

  • Visit all 1 mapped source subareas assigned here.
  • Account for 0 random, Headbutt, Safari, Contest, static, gift, trade, or event rows across the per-area tables.
  • Defeat or deliberately defer all 6 listed trainer records.
  • Collect 0 visible items, 0 hidden items, and 0 Apricorn trees assigned here.
  • Finish the stated story, puzzle, schedule, version, and event conditions before moving on.

Sources And Validation

Dex quick links

Pokemon in this phase