Complete 16-phase Unova sequel walkthrough

Pokémon Black 2 & White 2 Walkthrough — Complete Unova Sequel Guide
A completionist walkthrough for Pokémon Black 2 and White 2 covering the full sequel story, postgame, difficulty modes, Hidden Grottoes, Memory Link, and every Pokémon World Tournament division.
Game box art
Pokemon Black 2 and Pokemon White 2
The complete sequel route
Clear the main story in order, then use the dedicated references for postgame, exact encounters, all three difficulty modes, Hidden Grottoes, Memory Link, Key System, and the complete Pokémon World Tournament.


Black 2 and White 2 version differences
| Feature | Black 2 | White 2 |
|---|---|---|
| Story fusion | Black Kyurem | White Kyurem |
| Opelucid City | Futuristic design | Traditional design |
| Reversal Mountain | Water-filled caverns | Magma-filled caverns |
| Postgame facility | Black City and Black Tower | White Forest and White Treehollow |
| Native difficulty key | Challenge Key after Champion Iris | Easy Key after Champion Iris |
| Underground Ruins key | Iron Key for Registeel | Iceberg Key for Regice |
| Dreamyard Eon Pokémon | Latios | Latias |
| Route 4 weekday static | Mandibuzz on Thursday | Braviary on Monday |
| Benga reward | Shiny Gible | Shiny Dratini |
| Memory Link | Uses a compatible Black save | Uses a compatible White save |
Phase 1: Aspertia City to the Basic Badge
Choose a starter, help Hugh at Floccesy Ranch, and earn Cheren's Basic Badge.
Meet Bianca at the lookout, choose Snivy, Tepig, or Oshawott, and battle Hugh.
Learn the catching route and follow Alder toward Floccesy Town.
Meet Alder, deliver Hugh's Town Map, and prepare for the ranch.
Clear the seasonal route and its ledges on the way to Floccesy Ranch.
Find the missing Herdier and confront the first Team Plasma member.
Complete Alder's two tutorial battles and return to Aspertia.
Defeat the schoolyard trainers and Cheren's mode-dependent Normal team.
Phase 2: Basic Badge to Toxic Badge
Cross Route 20, tour Virbank Complex, defeat Roxie, and complete the Pokéstar Studios introduction.
Open the eastern branch and descend toward Virbank City.
Meet Roxie, find the sailor, and collect the city's gifts.
Sweep the grass and outer workers before entering the plant.
Battle every worker and report back for the TM reward.
Clear the band and defeat Roxie's Poison team.
Complete the forced film tutorial and audience screening.
Defeat Team Plasma at the dock and chase them back to Route 20.
Phase 3: Toxic Badge to Insect Badge
Explore Castelia, clear the sewers and Relic Passage, and defeat Burgh.
Tour every street, pier, shop, dancer, Medal office, and Battle Company floor.
Partner with Hugh, defeat Plasma, and collect the seasonal sewer encounters.
Clear the early Relic Passage rooms and hidden items.
Climb the cocoon elevators and defeat Burgh's mode-dependent Bug team.
Finish dancers, gifts, shops, medals, massage, and the Royal Unova notes.
Phase 4: Insect Badge to Bolt Badge
Cross the rebuilt desert route, unlock Join Avenue, and defeat Elesa.
Clear the Black 2 construction route or White 2 ruins route.
Complete the optional desert trainers and item sweep.
Collect the accessible relic chambers and Volcarona route notes.
Recruit the first visitor and establish the version-neutral avenue systems.
Unlock the Gear Station, Battle Institute, Musical, stadiums, and Ferris wheel.
Clear the runway Gym and counter Elesa's Volt Switch strategy.
Phase 5: Bolt Badge to Quake Badge
Reach Driftveil, defeat Clay, enter the PWT, and board the Plasma Frigate.
Meet Bianca, unlock Hidden Grottoes, and clear the musician road.
Collect flying-shadow feathers and Ducklett while crossing.
Explore the market, old Plasma house, Move Tutors, and trades.
Navigate the dark mine and defeat Clay's Ground team.
Defeat Hugh, Cheren, and Colress in the mandatory Driftveil Tournament.
Clear the dock battles beside Hugh and Cheren.
Phase 6: Quake Badge to Jet Badge
Cross Chargestone Cave, ring Celestial Tower's bell, and defeat Skyla.
Meet Cheren, receive Surf, inspect the lab, and check both Hidden Grottoes.
Use Surf and Flash for the optional cave item and trainer route.
Push charged stones, meet Bianca, and clear every floor.
Tour the runway, Move Tutor, shops, and cargo gifts.
Cross the balance beams and inspect the Hidden Grotto.
Clear every floor and ring the memorial bell.
Use the wind tunnels and defeat Skyla's Flying team.
Phase 7: Jet Badge to Legend Badge
Cross eastern Unova through Reversal Mountain and reach Opelucid City.
Collect town gifts and prepare for Reversal Mountain.
Solve the moving-furniture route and recover the Lunar Wing.
Navigate Black 2's water caverns or White 2's magma caverns with Bianca.
Tour the villas, Marine Tube gate, and postgame Cynthia marker.
Meet Cobalion, clear the cliffs, and inspect the grotto.
Hear the Giant Chasm legend and battle Plasma beside Hugh.
Clear the grasslands and seasonal tables.
Complete the musician, restaurant, and bridge trainer routes.
Meet Virizion and clear the waterfall road.
Explore the version-specific city and prepare for Drayden.
Route the dragon statues and defeat Drayden's mode-dependent team.
Break the ice siege and battle Zinzolin and the Shadow Triad.
Phase 8: Legend Badge to Wave Badge
Obtain the Colress Machine, cross Seaside Cave, and defeat Marlon.
Meet Terrakion, receive the Colress Machine, and clear the cliff route.
Surf the reefs and trainers south of Humilau.
Clear both entrances, the Strength puzzle, and Crustle blockade.
Tour the boardwalks, Move Tutor, gifts, and Marine Tube.
Ride the lily pads and defeat Marlon's Water team.
Phase 9: Team Plasma finale
Board the Frigate, reach Giant Chasm, defeat Colress, fuse Kyurem, and stop Ghetsis.
Return to the Plasma Frigate through Seaside Cave.
Disable the barriers, solve the password floor, and defeat Zinzolin.
Cross the forest and crater to the frozen Frigate.
Disable the force fields and defeat Colress.
Resolve Hugh's stolen-Purrloin story and clear the Triad battles.
Defeat the version mascot fusion before the final battle.
Defeat Ghetsis and complete Hugh's story resolution.
Phase 10: Pokémon League
Cross Route 23 and Victory Road, defeat the Elite Four, and challenge Champion Iris.
Use every HM route and collect the final pre-League items.
Clear the ruins, caves, cliffs, and N's Castle overlook.
Win Hugh's final main-story rival battle.
Defeat Shauntal, Grimsley, Caitlin, and Marshal in any order.
Defeat Iris's balanced dragon-centered team and enter the Hall of Fame.
Phase 11: Postgame routes and rematches
Unlock eastern and western Unova, daily rematches, and the version facilities.
Receive the National Pokédex and review every newly opened route.
Find N, battle his seasonal teams, and begin the dragon capture chain.
Clear Black 2's ten areas and defeat Benga.
Clear White 2's ten areas and defeat Benga.
Clear the transfer lab, currents, P2 route, and bridge events.
Explore the former Plasma research lab and Genesect notes.
Open the Regi chambers and use the key system.
Clear the reopened mountain, daily fossils, and Icirrus events.
Climb the restored tower during the dragon capture chain.
Revisit the museum route and forest partners.
Clear the eastern Unova optional caves and items.
Battle Alder and the Striaton trio's postgame Multi Battle.
Complete the high-level seasonal and daily rematches.
Earn the Permit and catch the static shiny Haxorus.
Phase 12: Legendary and special Pokémon
Complete every normal, postgame, version, and external legendary encounter.
Complete N's dragon chain and return to Giant Chasm for Kyurem.
Chase Latios in Black 2 or Latias in White 2 through Dreamyard.
Use the Lunar Wing on Marvelous Bridge and Magma Stone in Reversal Mountain.
Use the Underground Ruins keys, then awaken Regigigas.
Trigger Cave of Being and track the three fixed locations.
Catch the three roaming Swords and the Relic Castle Volcarona.
Use Monday Route 4 in White 2 or Thursday Route 4 in Black 2.
Separate Dream Radar transfers and discontinued mythical distributions from cartridge progression.
Phase 13: Pokémon World Tournament
Master every offline tournament, team pool, and archived download competition.
Learn formats, clauses, unlocks, BP, rentals, mixes, and download status.
Browse the three introductory tournament pools.
Browse Unova, Kanto, Johto, Hoenn, and Sinnoh Leader sets.
Browse World Leaders and Champion pools and their unlock paths.
Browse all seventeen type-specialist tournament pools.
Use the advanced rental and team-swap formats.
Document every verified archived Wi-Fi tournament as discontinued distribution content.
Phase 15: Difficulty, Memory Link, and keys
Control difficulty keys, version keys, Memory Link scenes, and N's Pokémon.
Compare unlocks, levels, party changes, AI behavior, rewards, and UI-only quirks.
Share Easy, Challenge, Iron, and Iceberg Keys between nearby games.
Unlock sequel-context scenes using a Black or White save.
Track every Memory Link-only sparkling encounter and fixed original Trainer.
Phase 16: Systems and completion
Finish Join Avenue, medals, studios, communication systems, daily content, and external services.
Build shops, rank visitors, and separate local features from discontinued online traffic.
Track all medal categories, ranks, hints, and reward milestones.
Track movie scripts, strange endings, rental actors, and fan rewards.
Review Ingo, Emmet, BP prizes, and the five-battle assessment.
Document Props, Pass Powers, missions, and local-wireless requirements.
Complete the dropped-item calls and version-neutral daily trade sequence.
Use the Pokédex habitat checker without flattening seasonal or phenomenon slots.
Audit every repeatable service, trade, mart, gift, and weekday event.
Separate compatible local transfers from external software and closed services.